I have been working on a project for some time, but when I used the modeling plug in to slightly modify a mesh, the program saved then crashed giving me this crash report. I have tried to delete Cache Files as well as Intermediate files, but it continues to crash. Please Help.
Hey there @KirkPetruccelli! So you’d already tried my usual recommendation of backing the project up and then deleting intermediate
, DerivedDataCache
, and saved
. Looking at the error itself it seems to be failing on the BufferReader, which is used often so unfortunately the error doesn’t give us the clearest idea of what is triggering it. The following lines give a bit more of a hint that a name could be too long in path or have incorrect characters. Since the modeling program gives longer names, it’s possible that it could have gone over a limit.
Can you locate and delete the mesh that was generated last time?
Hey SupportiveEntity,
Thank you for looking into this issue. I tried deleting the meshes but the project still crashes. A really helpful person on the forum(Jimbo) recommended that I should try this procedure, but Since I am not a coder, I am a bit underprepared to understand the specific instruction.
I will include his potential solution and my question:
hi @KirkPetruccelli ,
Go into Windows File Explorer
Go to C:\Users\OWNER\Documents\Unreal Projects\MyProjectName
where OWNER is your username
and the MyProjectName is the name of directory the project is in
Right click the file MyProjectName.uproject. Select Open with and select Notepad
{
"FileVersion": 3,
"EngineAssociation": "5.3",
"Category": "",
"Description": "",
"Plugins": [
{
"Name": "ModelingToolsEditorMode",
"Enabled": true,
"TargetAllowList": [
"Editor"
]
}
]
}
In this section the plugins are removed leaving only the braces
{
"FileVersion": 3,
"EngineAssociation": "5.3",
"Category": "",
"Description": "",
"Plugins": [
{
}
]
}
Save and exit
restart Unreal and the project should open
Ok I tried to figure this out:
Hi Jimbo,
I found the file finally! I tried what you mentioned:
I first got rid of one of the two modeling Plugins - result crash.
I got rid of the second modeling program - result crash.
I got rid of all of the plugins to reflect your last prompt:
{
“FileVersion”: 3,
“EngineAssociation”: “5.3”,
“Category”: “”,
“Description”: “”,
“Plugins”: [
{
}
]
}
and the message was: Plugin references must have an “Enabled” field
One thing I did notice is this command is not part of my notepad convention:
“TargetAllowList”: [
“Editor”
Is that something I need to add?
I really appreciate you helping me!
Kirk
I don’t know if I should delete everything in the plugin’s list or just the one
“Name”: “ModelingToolsEditorMode”,
“Enabled”: true,
“TargetAllowList”: [
“Editor”
Again, the “TargetAllowList”.[. "Editor is not even a part of what I see on my list.
I appreciate the help.