Every time I try to export my model, Reality Capture crashes. I made my model from 436 images on high detail reconstruction sitting at 450mil polys. The texture is 16k X 16k. My specs are a Ryzen 8 3950x, 64gb of ram, and a 4060 ti 16gb.
I’m assuming it’s because it has so many polys, but I’d like to export as much detail as possible for baking it on a lowpoly mesh. Are there any tricks you guys use?
Which version of RealityCapture do you have? Does it crash or give out an error? Have you tried different formats (e.g., OBJ, FBX, etc.)? Do you have any green parts in your model where the texture is not green?