Crash: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

My packaged game is crashing with the following error:

[2024.05.24-15.25.14:691][486]LogWindows: Error: === Critical error: ===
[2024.05.24-15.25.14:691][486]LogWindows: Error:
[2024.05.24-15.25.14:691][486]LogWindows: Error: Fatal error!
[2024.05.24-15.25.14:691][486]LogWindows: Error:
[2024.05.24-15.25.14:691][486]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
[2024.05.24-15.25.14:691][486]LogWindows: Error:
[2024.05.24-15.25.14:691][486]LogWindows: Error: [Callstack] 0x00007ff6399153c4 TT.exe!UNiagaraDataInterfaceHairStrands::SetShaderParameters()
[2024.05.24-15.25.14:691][486]LogWindows: Error: [Callstack] 0x00007ff63948ae34 TT.exe!FNiagaraGpuComputeDispatch::SetDataInterfaceParameters()
[2024.05.24-15.25.14:691][486]LogWindows: Error: [Callstack] 0x00007ff63945b23e TT.exe!FNiagaraGpuComputeDispatch::DispatchStage()
[2024.05.24-15.25.14:691][486]LogWindows: Error: [Callstack] 0x00007ff639468fe2 TT.exe!FNiagaraGpuComputeDispatch::ExecuteTicks()
[2024.05.24-15.25.14:691][486]LogWindows: Error: [Callstack] 0x00007ff63947bb85 TT.exe!FNiagaraGpuComputeDispatch::PreInitViews()
[2024.05.24-15.25.14:691][486]LogWindows: Error: [Callstack] 0x00007ff63605e19a TT.exe!FFXSystemSet::PreInitViews()
[2024.05.24-15.25.14:691][486]LogWindows: Error: [Callstack] 0x00007ff63375f493 TT.exe!FSceneRenderer::PreVisibilityFrameSetup()
[2024.05.24-15.25.14:691][486]LogWindows: Error: [Callstack] 0x00007ff633734865 TT.exe!FDeferredShadingSceneRenderer::BeginInitViews()
[2024.05.24-15.25.14:691][486]LogWindows: Error: [Callstack] 0x00007ff6329a7bee TT.exe!FDeferredShadingSceneRenderer::Render()
[2024.05.24-15.25.14:691][486]LogWindows: Error: [Callstack] 0x00007ff6336f49b7 TT.exe!FSceneRenderer::RenderThreadEnd()
[2024.05.24-15.25.14:691][486]LogWindows: Error: [Callstack] 0x00007ff63369f1e7 TT.exe!UE::RendererPrivateUtils::Implementation::TPersistentBuffer<UE::HLSL::FCellBlockData,UE::RendererPrivateUtils::Implementation::FStructuredBufferTraits>::ValidateGPUData<FSceneCullingBuilder::UploadToGPU’::44'::<lambda_1> >'::12’::<lambda_1>::operator()()
[2024.05.24-15.25.14:691][486]LogWindows: Error: [Callstack] 0x00007ff63406b668 TT.exe!FRenderCommandPipeRegistry::StopRecording'::2’::<lambda_1>::operator()()
[2024.05.24-15.25.14:692][486]LogWindows: Error: [Callstack] 0x00007ff634095a6f TT.exe!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),1> >::ExecuteTask()
[2024.05.24-15.25.14:692][486]LogWindows: Error: [Callstack] 0x00007ff62f7bb01a TT.exe!FNamedTaskThread::ProcessTasksNamedThread()
[2024.05.24-15.25.14:692][486]LogWindows: Error: [Callstack] 0x00007ff62f7bb5ee TT.exe!FNamedTaskThread::ProcessTasksUntilQuit()
[2024.05.24-15.25.14:692][486]LogWindows: Error: [Callstack] 0x00007ff6340babde TT.exe!RenderingThreadMain()
[2024.05.24-15.25.14:692][486]LogWindows: Error: [Callstack] 0x00007ff6340be159 TT.exe!FRenderingThread::Run()
[2024.05.24-15.25.14:692][486]LogWindows: Error: [Callstack] 0x00007ff62fdaff18 TT.exe!FRunnableThreadWin::Run()
[2024.05.24-15.25.14:692][486]LogWindows: Error: [Callstack] 0x00007ff62fda3a67 TT.exe!FRunnableThreadWin::GuardedRun()
[2024.05.24-15.25.14:692][486]LogWindows: Error: [Callstack] 0x00007fffb810257d KERNEL32.DLL!UnknownFunction
[2024.05.24-15.25.14:692][486]LogWindows: Error:

Could someone point me in the right direction as to what is wrong? It crashes in a certain place during gameplay but I cannot understand why.
I’m using Blueprint only and have some plugins in my project, it has been converted from 5.3 to 5.4