Hello, I would like to ask for your help, I recently created a fun configurator project to allow customers to view a range of products (one product = one level) under different configurations, the internal work in the application is happening well, however when I click on play, and I click to change level (onclicked open level), well Unreal crashes, and I get this as an error code;
LoginId:0fd9f2594c9cfd087fc37595f1aaf9ea
EpicAccountId:2f784859d2fd4249869c620c0bfb45f8
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008
UnrealEditor_VariantManagerContent
UnrealEditor_VariantManagerContent
UnrealEditor_VariantManagerContent
UnrealEditor_VariantManagerContent
UnrealEditor_VariantManagerContent
UnrealEditor_VariantManagerContent
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_UMG
UnrealEditor_UMG
UnrealEditor_UMG
UnrealEditor_UMG
UnrealEditor_UMG
UnrealEditor_UMG
UnrealEditor_UMG
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
I was getting this error with the product configurator template, so I recreated a new project from bare blank base, but the error is the same
An idea of the problem ?
Thank you!
Nicolas