1.Mesh Renderer Source Mode change to Emitter.
2.Give a mesh on renderer
3.Write a simple scratch to set Emitter.MeshOrientation
4.Put scratch module on emitter spawn
5.Crash
[2023.01.31-06.05.22:606][142]LogWindows: Error: === Critical error: ===
[2023.01.31-06.05.22:606][142]LogWindows: Error:
[2023.01.31-06.05.22:606][142]LogWindows: Error: Assertion failed: IsRotationNormalized() [File:C:\ugs++UE5+Main\Engine\Source\Runtime\Core\Public\Math\TransformVectorized.h] [Line: 1300]
[2023.01.31-06.05.22:606][142]LogWindows: Error:
[2023.01.31-06.05.22:606][142]LogWindows: Error:
[2023.01.31-06.05.22:606][142]LogWindows: Error:
[2023.01.31-06.05.22:606][142]LogWindows: Error: [Callstack] 0x00007ff9eda1e5dc UnrealEditor-Niagara.dll!FNiagaraRendererMeshes::SetupElementForGPUScene() []
[2023.01.31-06.05.22:606][142]LogWindows: Error: [Callstack] 0x00007ff9ed9e4596 UnrealEditor-Niagara.dll!FNiagaraRendererMeshes::CreateMeshBatchForSection() []
[2023.01.31-06.05.22:606][142]LogWindows: Error: [Callstack] 0x00007ff9ed9f3af7 UnrealEditor-Niagara.dll!FNiagaraRendererMeshes::GetDynamicMeshElements() []
[2023.01.31-06.05.22:606][142]LogWindows: Error: [Callstack] 0x00007ff9edadc623 UnrealEditor-Niagara.dll!FNiagaraSystemRenderData::GetDynamicMeshElements() []
[2023.01.31-06.05.22:606][142]LogWindows: Error: [Callstack] 0x00007ff9ed5f149a UnrealEditor-Niagara.dll!FNiagaraSceneProxy::GetDynamicMeshElements() []
[2023.01.31-06.05.22:606][142]LogWindows: Error: [Callstack] 0x00007ff9f464fbf4 UnrealEditor-Renderer.dll!FSceneRenderer::GatherDynamicMeshElements() []
[2023.01.31-06.05.22:606][142]LogWindows: Error: [Callstack] 0x00007ff9f463dca9 UnrealEditor-Renderer.dll!FSceneRenderer::ComputeViewVisibility() []
[2023.01.31-06.05.22:606][142]LogWindows: Error: [Callstack] 0x00007ff9f4654d43 UnrealEditor-Renderer.dll!FDeferredShadingSceneRenderer::InitViews() []
[2023.01.31-06.05.22:606][142]LogWindows: Error: [Callstack] 0x00007ff9f3aba0f3 UnrealEditor-Renderer.dll!FDeferredShadingSceneRenderer::Render() []
[2023.01.31-06.05.22:606][142]LogWindows: Error: [Callstack] 0x00007ff9f4605363 UnrealEditor-Renderer.dll!RenderViewFamilies_RenderThread() []
[2023.01.31-06.05.22:606][142]LogWindows: Error: [Callstack] 0x00007ff9f45d0627 UnrealEditor-Renderer.dll!<lambda_d825e7d5a738e0bb6b7e834ee381bd9e>::operator()() []
[2023.01.31-06.05.22:606][142]LogWindows: Error: [Callstack] 0x00007ff9f45e9e91 UnrealEditor-Renderer.dll!TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamilies'::
87’::FDrawSceneCommandName,<lambda_d825e7d5a738e0bb6b7e834ee381bd9e> >::DoTask() []
[2023.01.31-06.05.22:606][142]LogWindows: Error: [Callstack] 0x00007ff9f45f1cb8 UnrealEditor-Renderer.dll!TGraphTask<TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamilies'::
87’::FDrawSceneCommandName,<lambda_d825e7d5a738e0bb6b7e834ee381bd9e> > >::ExecuteTask() []
[2023.01.31-06.05.22:606][142]LogWindows: Error: [Callstack] 0x00007ffa2b953b47 UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() []
[2023.01.31-06.05.22:606][142]LogWindows: Error: [Callstack] 0x00007ffa2b95407e UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() []
[2023.01.31-06.05.22:606][142]LogWindows: Error: [Callstack] 0x00007ffa2acf3384 UnrealEditor-RenderCore.dll!RenderingThreadMain() []
[2023.01.31-06.05.22:606][142]LogWindows: Error: [Callstack] 0x00007ffa2acf76f4 UnrealEditor-RenderCore.dll!FRenderingThread::Run() []
[2023.01.31-06.05.22:606][142]LogWindows: Error: [Callstack] 0x00007ffa2c07a722 UnrealEditor-Core.dll!FRunnableThreadWin::Run() []
[2023.01.31-06.05.22:606][142]LogWindows: Error: [Callstack] 0x00007ffa2c0725ca UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() []
[2023.01.31-06.05.22:606][142]LogWindows: Error: [Callstack] 0x00007ffa6bdc7614 KERNEL32.DLL!UnknownFunction []
[2023.01.31-06.05.22:606][142]LogWindows: Error: [Callstack] 0x00007ffa6c5026a1 ntdll.dll!UnknownFunction []
[2023.01.31-06.05.22:606][142]LogWindows: Error: