Good morning,
I want to make a sequencer on a simulation with collision but,
I have unreal which crashes every time I change the value of morph.
I’ve tried several different ways but I can’t find a solution.
The simulation is with Niagara Fluids and to indicate to the simulation that it is a collision, I have to place the word Tags.
I put it on the 3 static meshes found in the BP Add Static Mesh Component
As well as on the BP_Morph
For the moment it works but as soon as I modify the Value Morph, unreal engine crashes
I have this message.
I also tried to do the BP_Morph by stopping at Set Morph Target and adding in the Sequencer the 3 Statics Meshes > Convert to spawnable. I position their spawns and when playing the Sequencer it crashes when the niagara needs to adapt to the collision.
If anyone can help me, thanks. It’s a small project but I’m stuck on this point.