I’m triggering a sequence in my level, and when that sequence hits an animation on a blueprint in the sequence UE crashes to desktop. Strangely enough it used to work fine - and as far as I know I haven’t changed anything. I’ve tried remaking the sequence, but still get the crash when the playhead reaches the animation.
This only happens in game, not in the level editor.
I get the below:
LoginId:392d136641f6fa7d6c69f69b2485aaf1
EpicAccountId:cc8e6c818b13477b948c264077916517
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 611]
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_MovieSceneTracks
UE4Editor_MovieSceneTracks
UE4Editor_MovieScene
UE4Editor_MovieScene
UE4Editor_MovieScene
UE4Editor_MovieScene
UE4Editor_MovieScene
UE4Editor_LevelSequence
UE4Editor_MovieScene
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll