Crash:The server is running,physx crash

Generating report for minidump

Application version 4.19.0.0
… built from changelist 0

OS version Linux 3.10.0-327.el7.x86_64 (network name: localhost.localdomain)
Running 6 x86_64 processors (12 logical cores)
Exception was “SIGSEGV: invalid attempt to read memory at address 0x0000000000000000”

/home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!FLinuxPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*) + some bytes [D:\UnrealEngine-4.19.0-release\Engine\Source\Runtime\Core\Private\Linux/LinuxPlatformStackWalk.cpp:1038]
/home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*) + some bytes [D:\UnrealEngine-4.19.0-release\Engine\Source\Runtime\Core\Private\GenericPlatform/GenericPlatformStackWalk.cpp:171]
/home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!FLinuxCrashContext::CaptureStackTrace() + some bytes [Runtime/Core/Public/Containers/ContainerAllocationPolicies.h:332]
/home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!CommonLinuxCrashHandler(FGenericCrashContext const&) + some bytes [D:\UnrealEngine-4.19.0-release\Engine\Source\Runtime\Linux\LinuxCommonStartup\Private/LinuxCommonStartup.cpp:37]
/home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!PlatformCrashHandler(int, siginfo_t*, void*) + some bytes [D:\UnrealEngine-4.19.0-release\Engine\Source\Runtime\Core\Private\Linux/LinuxPlatformCrashContext.cpp:521]
Unknown!/lib64/libpthread.so.0(+0xf370) [0x7f6809683370] + some bytes
Unknown!/home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping() [0x71b2fd1] + some bytes
Unknown!physx::Gu::contactBoxConvex(physx::Gu::GeometryUnion const&, physx::Gu::GeometryUnion const&, physx::PxTransform const&, physx::PxTransform const&, physx::Gu::NarrowPhaseParams const&, physx::Gu::Cache&, physx::Gu::ContactBuffer&, physx::Cm::RenderOutput*) + some bytes
Unknown!physx::PxcCacheLocalContacts(physx::PxcNpThreadContext&, physx::Gu::Cache&, physx::PxTransform const&, physx::PxTransform const&, bool ()(physx::Gu::GeometryUnion const&, physx::Gu::GeometryUnion const&, physx::PxTransform const&, physx::PxTransform const&, physx::Gu::NarrowPhaseParams const&, physx::Gu::Cache&, physx::Gu::ContactBuffer&, physx::Cm::RenderOutput), physx::Gu::GeometryUnion const&, physx::Gu::GeometryUnion const&) + some bytes
Unknown!physx::PxcDiscreteNarrowPhase(physx::PxcNpThreadContext&, physx::PxcNpWorkUnit const&, physx::Gu::Cache&, physx::PxsContactManagerOutput&) + some bytes
Unknown!void PxsCMDiscreteUpdateTask::processCms<&(physx::PxcDiscreteNarrowPhase(physx::PxcNpThreadContext&, physx::PxcNpWorkUnit const&, physx::Gu::Cache&, physx::PxsContactManagerOutput&))>(physx::PxcNpThreadContext*) + some bytes
Unknown!PxsCMDiscreteUpdateTask::runInternal() + some bytes
Unknown!physx::Cm::Task::run() + some bytes
/home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!FPhysXCPUDispatcherSingleThread::submitTask(physx::PxBaseTask&) + some bytes [D:\UnrealEngine-4.19.0-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysScene.cpp:389]
/home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!physx::PxTaskMgr::dispatchTask(unsigned int, bool) + some bytes [D:/Build/++UE4+Release-4.19+PhysX_Compile/Sync/Engine/Source/ThirdParty/PhysX3/PxShared/src/task/src/TaskManager.cpp:663]
/home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!physx::PxTaskMgr::startSimulation() + some bytes [D:/Build/++UE4+Release-4.19+PhysX_Compile/Sync/Engine/Source/ThirdParty/PhysX3/PxShared/src/task/src/TaskManager.cpp:364]
/home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!FPhysScene::TickPhysScene(unsigned int, TRefCountPtr&) + some bytes [D:\UnrealEngine-4.19.0-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysScene.cpp:1099]
/home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!FPhysScene::StartFrame() + some bytes [Runtime/Core/Public\Containers/Array.h:291]
/home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr const&) + some bytes [D:\UnrealEngine-4.19.0-release\Engine\Source\Runtime\Engine\Private/TickTaskManager.cpp:273]
/home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) + some bytes [Runtime/Core/Public\Async/TaskGraphInterfaces.h:834]
/home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!FNamedTaskThread::ProcessTasksUntilQuit(int) + some bytes [Runtime/Core/Public\Async/TaskGraphInterfaces.h:0]
/home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!FTaskGraphImplementation::WaitUntilTasksComplete(TArray, TInlineAllocator<4u, FDefaultAllocator> > const&, ENamedThreads::Type) + some bytes [D:\UnrealEngine-4.19.0-release\Engine\Source\Runtime\Core\Private\Async/TaskGraph.cpp:1304]
/home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) + some bytes [D:\UnrealEngine-4.19.0-release\Engine\Source\Runtime\Engine\Private/TickTaskManager.cpp:395]
/home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!FTickTaskManager::RunTickGroup(ETickingGroup, bool) + some bytes [D:\UnrealEngine-4.19.0-release\Engine\Source\Runtime\Engine\Private/TickTaskManager.cpp:1449]
/home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!UWorld::Tick(ELevelTick, float) + some bytes [D:\UnrealEngine-4.19.0-release\Engine\Source\Runtime\Engine\Private/LevelTick.cpp:770]
/home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!UGameEngine::Tick(float, bool) + some bytes [Runtime/Engine/Classes\Engine/Engine.h:375]
/home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!FEngineLoop::Tick() + some bytes [D:\UnrealEngine-4.19.0-release\Engine\Source\Runtime\Launch\Private/LaunchEngineLoop.cpp:3351]
/home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!GuardedMain(wchar_t const*) + some bytes [D:\UnrealEngine-4.19.0-release\Engine\Source\Runtime\Launch\Private/Launch.cpp:62]
/home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping!CommonLinuxMain(int, char**, int ()(wchar_t const)) + some bytes [D:\UnrealEngine-4.19.0-release\Engine\Source\Runtime\Linux\LinuxCommonStartup\Private/LinuxCommonStartup.cpp:236]
Unknown!/lib64/libc.so.6(__libc_start_main+0xf5) [0x7f68081d2b35] + some bytes
Unknown!/home/work/S4.12/LinuxServer/ShooterGame/Binaries/Linux/ShooterGameServer-Linux-Shipping() [0x3836029] + some bytes

0 loaded modules

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