Crash start project

when I launch the project crash with the error message on macOS 10.12.5:

SEGV_MAPERR at 0x210

UStaticMesh::GetBounds() const Address = 0x1090b73b4 (filename not found) [in UE4Editor-Engine.dylib]

USplineMeshComponent::UpdateRenderStateAndCollision_Internal(bool) Address = 0x108225f65 (filename not found) [in UE4Editor-Engine.dylib]

USplineMeshComponent::execSetStartAndEnd(FFrame&, void*) Address = 0x10982e118 (filename not found) [in UE4Editor-Engine.dylib]

UFunction::Invoke(UObject*, FFrame&, void*) Address = 0x1072f4432 (filename not found) [in UE4Editor-CoreUObject.dylib]

UObject::CallFunction(FFrame&, void*, UFunction*) Address = 0x107573cbe (filename not found) [in UE4Editor-CoreUObject.dylib]

UObject::ProcessContextOpcode(FFrame&, void*, bool) Address = 0x10758495a (filename not found) [in UE4Editor-CoreUObject.dylib]

UObject::ProcessInternal(FFrame&, void*) Address = 0x10757585f (filename not found) [in UE4Editor-CoreUObject.dylib]

UFunction::Invoke(UObject*, FFrame&, void*) Address = 0x1072f4432 (filename not found) [in UE4Editor-CoreUObject.dylib]

UObject::ProcessEvent(UFunction*, void*) Address = 0x10757aabb (filename not found) [in UE4Editor-CoreUObject.dylib]

AActor::UserConstructionScript() Address = 0x10950f869 (filename not found) [in UE4Editor-Engine.dylib]

AActor::ProcessUserConstructionScript() Address = 0x107ac7c61 (filename not found) [in UE4Editor-Engine.dylib]

AActor::ExecuteConstruction(FTransform const&, FComponentInstanceDataCache const*, bool) Address =
0x107ab3e60 (filename not found) [in UE4Editor-Engine.dylib]

AActor::RerunConstructionScripts() Address = 0x107ac61d2 (filename not found) [in UE4Editor-Engine.dylib]

ULevel::IncrementalUpdateComponents(int, bool) Address = 0x1086e4fa2 (filename not found) [in UE4Editor-Engine.dylib]

UWorld::UpdateWorldComponents(bool, bool) Address = 0x109432da0 (filename not found) [in UE4Editor-Engine.dylib]

UEditorEngine::Map_Load(wchar_t const*, FOutputDevice&) Address = 0x10ed2cdfa (filename not found) [in UE4Editor-UnrealEd.dylib]

UEditorEngine::HandleMapCommand(wchar_t const*, FOutputDevice&, UWorld*) Address = 0x10ed52e75 (filename not found) [in UE4Editor-UnrealEd.dylib]

UEditorEngine::Exec(UWorld*, wchar_t const*, FOutputDevice&) Address = 0x10ed4f97b (filename not found) [in UE4Editor-UnrealEd.dylib]

UUnrealEdEngine::Exec(UWorld*, wchar_t const*, FOutputDevice&) Address = 0x10f9d602c (filename not found) [in UE4Editor-UnrealEd.dylib]

FEditorFileUtils::LoadMap(FString const&, bool, bool) Address = 0x10f0f45be (filename not found) [in UE4Editor-UnrealEd.dylib]

FEditorFileUtils::LoadDefaultMapAtStartup() Address = 0x10f104281 (filename not found) [in UE4Editor-UnrealEd.dylib]

FUnrealEdMisc::OnInit() Address = 0x10f9b622f (filename not found) [in UE4Editor-UnrealEd.dylib]

EditorInit(IEngineLoop&) Address = 0x10f9b438d (filename not found) [in UE4Editor-UnrealEd.dylib]

GuardedMain(wchar_t const*) Address = 0x106468cfc (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x10647701a (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x10670fa26 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fffaa047b3d (filename not found) [in Foundation]
_pthread_body Address = 0x7fffbe54d93b (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fffbe54d887 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fffbe54d08d (filename not found) [in libsystem_pthread.dylib]

I reinstalled the editor, the epic launcher and clean the cache. The editor still crash. Now I can’t open my project.

How I can fix it?