Crash shortly after teleporting player at map opening

We made a game that used to work properly, but in the last version the game crashes with the following error:

“Assertion failed: WantedNumMips <= DistanceField::NumMips && WantedNumMips <= AssetState.BuiltData->Mips.Num() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\DistanceFieldStreaming.cpp] [Line: 739]”

It happens shortly after the player is able to move around when starting the game at a specific checkpoint, oddly the player can reach the location with no crashes if it begins play in another location, but it crashes if begins there.
Side note, our checkpoint system actually spawns the player at 0,0,0 and then, when level streaming is done, it teleports the character at the player start location.

A pretty in depth analysis of the distance field streaming. Perhaps it might give you some ideas. Would read more into it but it’s midnight here and it’s been a long day. Hope this gives you some ideas.

Just set the detected language to Korean and target language to English.

Thank you for the reply, I’ll surely read the entire article, but meanwhile the crash disappeared after having installed the debug symbols, it’s quite absurd but it happened so I’ll mark the question as solved

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.