Hello, my kings.
I have banged my head on a wall to get protobuf to work on unreal and finally managed to do it. It works wonders with windows fstream/ofstream, but when I try t
o use google::protobuf::io::FileOutputStream it crashes when I try to close it. It’s a really simple code:
int outfd = _wsopen(ss.str().c_str(), O_TRUNC, _S_IWRITE);
google::protobuf::io::FileOutputStream fout(outfd);bool success;
success = google::protobuf::util::SerializeDelimitedToZeroCopyStream(GS, &fout);
if (!success) {
GEngine->AddOnScreenDebugMessage(-1, 10.f, FColor::Red, FString::Printf(TEXT(“Failed to write”)));
}fout.Close();
The error is:
Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Launch/Private/Windows/LaunchWindows.cpp] [Line: 95] SECURE CRT: Invalid parameter detected. Expression: Unknown Function: Unknown. File: Unknown Line: 0
ucrtbase
ucrtbase
ucrtbase
libprotobuf
libprotobuf
Am I doing something wrong in the code or did I just probably configure my protobuf library incorrectly?
I love you.