For Context, we are using Unreal Engine 4.26. We have created a Linux Game Server and we want to capture our Crash Reports with Backtrace.io. In some documentation, I read that we should use Crashpad to do this on Linux, however I am unable to determine where I would implement this.
I know we can’t be the first people to try to implement this. Having done some research on the internet, It would seem that older methods of custom crash reporting no longer work. Essentially I would like to be able to, on a Linux Server, on server crash, collect a minidump, and fire it off to backtrace.io. Do you have any insight that could facilitate this?