Crash Reporter

I’m in the UE5 VR Templete:
I imported a video clip so I can make a Media Player
I right click and went to Media and choose Media Player after I imported the clip I’m using
First, the video wasn’t playing so I went to plug in and check mark all the Media Player category except the beta versions
Went back to play the Media Player and it started playing
Next I made a material for that player by right clicking and went to create material
The material screen came up and and started preparing shaders
Every time it hits 50% it crashes
I click the send and restart and open the material window again and it crashes again

Here is the crash error I get:

Assertion failed: CurrentGPUVirtualAddress != 0 [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12DescriptorCache.cpp] [Line: 729]

UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_RHI
UnrealEditor_Renderer
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll