I have a few questions about the crash report and how to make it more useful in my project.
I have a plugin, that people use, and sometimes it crashes. The plugin is mainly used from the editor, not a shipped project
I would like to gather the crash info.
I have a sentry account and managed to get a crash report into there and it’s great, but my questions are as follows:
Can I let the project know to use the
[CrashReportClient]DataRouterUrl part from the Project/Plugins/MyPlugin/Config/DefaultEngine.ini
and not C:\Program Files\Epic Games\UE_4.26\Engine\Programs\CrashReportClient\Config\DefaultEngine.ini from the Engine
When I change it in the C:\Program Files\Epic Games\UE_4.26\Engine\Programs\CrashReportClient\Config ini file, it sends to sentry, when in the plugin/Config/DefaultEngine.ini it does not sends
Is this possible?
Is it possible to change some text or the buttons in the actual crash reporter via C++?
I found CrashReportClientRichText but it doesn’t seem to make any changes.
Are my needs possible or something that is not there by design?