Crash report

end of crah project log below. Also having problems importing usable surface textures from quixel bridge, 3D objects export fine

[2019.11.22-10.45.52:326][848]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 27
[2019.11.22-10.45.52:356][849]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 26
[2019.11.22-10.45.52:398][850]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 25
[2019.11.22-10.45.52:653][855]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 24
[2019.11.22-10.45.52:747][857]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 23
[2019.11.22-10.45.52:762][857]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 22
[2019.11.22-10.45.52:797][858]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 21
[2019.11.22-10.45.52:877][859]MaterialEditorStats: Base pass shader: 140 instructions
[2019.11.22-10.45.52:877][859]MaterialEditorStats: Base pass shader with Surface Lightmap: 167 instructions
[2019.11.22-10.45.52:877][859]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 214 instructions
[2019.11.22-10.45.52:877][859]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2019.11.22-10.45.52:877][859]MaterialEditorStats: Texture samplers: 4/16
[2019.11.22-10.45.52:877][859]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(4)
[2019.11.22-10.45.52:877][859]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2019.11.22-10.45.52:941][860]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 20
[2019.11.22-10.45.52:967][861]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 19
[2019.11.22-10.45.53:010][862]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 18
[2019.11.22-10.45.53:025][862]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 17
[2019.11.22-10.45.53:298][868]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 16
[2019.11.22-10.45.53:314][868]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 15
[2019.11.22-10.45.53:402][870]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 14
[2019.11.22-10.45.53:449][871]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 13
[2019.11.22-10.45.53:540][872]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 12
[2019.11.22-10.45.53:602][873]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 11
[2019.11.22-10.45.53:629][874]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 10
[2019.11.22-10.45.53:720][876]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 9
[2019.11.22-10.45.53:926][880]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 8
[2019.11.22-10.45.54:012][882]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 7
[2019.11.22-10.45.54:048][883]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6
[2019.11.22-10.45.54:065][883]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5
[2019.11.22-10.45.54:155][884]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 4
[2019.11.22-10.45.54:269][887]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
[2019.11.22-10.45.54:298][888]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2019.11.22-10.45.54:307][888]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2019.11.22-10.47.27:211][772]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
[2019.11.22-10.48.06:905][664]LogSlate: Window ‘Undo History’ being destroyed
[2019.11.22-10.48.06:963][664]LogSlate: Window ‘Undo History’ being destroyed
[2019.11.22-10.48.14:622][892]LogSlate: Window ‘02_Old_Stucco_2x2_M_tlslfcxew_2K_inst’ being destroyed
[2019.11.22-10.48.14:662][892]LogSlate: Window ‘02_Old_Stucco_2x2_M_tlslfcxew_2K_inst’ being destroyed
[2019.11.22-10.48.14:712][892]LogUObjectHash: Compacting FUObjectHashTables data took 2.41ms
[2019.11.22-10.48.14:744][892]TextureStreamingBuild: Display: Compiling optional shaders took 0.000 seconds.
[2019.11.22-10.48.14:789][892]LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms
[2019.11.22-10.48.14:832][892]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
[2019.11.22-10.48.17:343][974]LogAssetEditorManager: Opening Asset editor for MaterialInstanceConstant /Game/Megascans/Surface/02_Old_Stucco_2x2_M_tlslfcxew/02_Old_Stucco_2x2_M_tlslfcxew_2K_inst.02_Old_Stucco_2x2_M_tlslfcxew_2K_inst
[2019.11.22-10.48.27:330][212]LogPython: new client connection from (‘127.0.0.1’, 60809)
[2019.11.22-10.48.30:526][214]LogSlate: Window ‘Message’ being destroyed
[2019.11.22-10.48.30:536][214]LogPython: asset(s) imported
[2019.11.22-10.48.30:536][214]LogPython: client (‘127.0.0.1’, 60809) disconnected
[2019.11.22-10.48.36:164][339]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s) (ErrorCode 00000001)
[2019.11.22-10.48.36:164][339]LogD3D11RHI: Error: Result failed
at D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Query.cpp:348
with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
[2019.11.22-10.48.36:164][339]LogD3D11RHI: [Aftermath] GDynamicRHI=0000019FAFCFC0C0, GDX11NVAfterMathEnabled=0, Result=0xFFFFFFFF, bDeviceActive=0
[2019.11.22-10.48.36:164][339]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2019.11.22-10.48.38:193][339]LogWindows: FPlatformMisc::RequestExit(1)
[2019.11.22-10.48.38:199][339]Log file closed, 11/22/19 10:48:38

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