Clo Livesync has been working fine for me until today when I tried to import my garment and the whole program crashed. I tried to reinstall livesync plugin but nothing seems to work. I’m using the latest version of Marvelous Designer. This is what the report says. I tried changing my settings in Nvidia control panel AND the system properties panel. Can’t seem to fix this… I been on forums all day. Can someone help me???
This is the crash report:
LoginId:00dfcec348fe855136980b93a725989b
EpicAccountId:0bdb59964189472a96b60c58ffb37e56
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 251] Ran out of memory allocating 1992864825443 bytes with alignment 16. Last error msg: The paging file is too small for this operation to complete…
UnrealEditor_Core!FGenericPlatformMemory::OnOutOfMemory'::
2’::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp:252]
UnrealEditor_Core!FGenericPlatformMemory::OnOutOfMemory() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp:254]
UnrealEditor_Core!FMallocMimalloc::OutOfMemory() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\HAL\MallocMimalloc.h:52]
UnrealEditor_Core!FMallocMimalloc::Malloc() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\MallocMimalloc.cpp:69]
UnrealEditor_Core!FMemory::Malloc() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\HAL\FMemory.inl:27]
UnrealEditor_CLOLiveSyncCore
UnrealEditor_CLOLiveSyncCore
UnrealEditor_CLOLiveSyncCore
UnrealEditor_CLOLiveSyncCore
UnrealEditor_CLOLiveSyncCore
UnrealEditor_CLOLiveSyncCore
UnrealEditor_CLOLiveSyncCore
ecal_core
ecal_core
ecal_core
ecal_core
ecal_core
ucrtbase
kernel32
ntdll