Hey guys I recently tried re-opening an older project that I want to take some renders of for my portfolio however it wont open and gives me the following crash report. I am worried that the file might be permanently broken. Is there any way to resolve the problem?
MachineId:
EpicAccountId:
Unknown exception - code 00000001 (first/second chance not available)
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 679]
Array index out of bounds: 0 from an array of size -788848161
Heh… well, how many times my project broke…
Try to create new project and paste the content from the one you want to recover. Also you can copy config files, that can be found in “your project\Intermediate\Config” folder. I don’t know if that will help, but worth to try.
Do you have things that deal with arrays on construction script? If so, move your default map out of it’s original folder, and you may be able to load the project.
Thanks 5347. I am posting to the answers hub now and will also investigate everyone else’s suggestion.
Below is the log file text
Log file open, 02/20/16 05:47:15
LogInit:Display: Running engine for game: LivingRoom
LogInit: Version: 4.7.6-2513093+++depot+UE4-Releases+4.7
LogInit: API Version: 2455222
LogInit: Compiled (64-bit): Apr 15 2015 12:09:54
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.7
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/4.7/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2016.02.20-05.47.15:418] 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
[2016.02.20-05.47.15:504] 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2016.02.20-05.47.15:534] 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2016.02.20-05.47.15:548] 0]LogInit: Object subsystem initialized
[2016.02.20-05.47.15:566] 0]LogInit: Selected Device Profile: [Windows]
[2016.02.20-05.47.15:566] 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2016.02.20-05.47.15:676] 0]LogInit: Computer: TAIYO
[2016.02.20-05.47.15:676] 0]LogInit: User: Kevin
[2016.02.20-05.47.15:676] 0]LogInit: CPU Page size=4096, Cores=4
[2016.02.20-05.47.15:676] 0]LogInit: High frequency timer resolution =3.318391 MHz
[2016.02.20-05.47.15:676] 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) Virtual=131072.0GB
[2016.02.20-05.47.15:676] 0]LogMemory: Platform Memory Stats for Windows
[2016.02.20-05.47.15:676] 0]LogMemory: Process Physical Memory: 45.26 MB used, 45.26 MB peak
[2016.02.20-05.47.15:676] 0]LogMemory: Process Virtual Memory: 24.57 MB used, 24.58 MB peak
[2016.02.20-05.47.15:676] 0]LogMemory: Physical Memory: 3953.55 MB used, 16321.71 MB total
[2016.02.20-05.47.15:676] 0]LogMemory: Virtual Memory: 286.78 MB used, 134217728.00 MB total
[2016.02.20-05.47.15:715] 0]LogD3D11RHI: Found D3D11 adapter 0: AMD FirePro V5900 (FireGL V) (Feature Level 11_0)
[2016.02.20-05.47.15:715] 0]LogD3D11RHI: Adapter has 2027MB of dedicated video memory, 0MB of dedicated system memory, and 7936MB of shared system memory, 1 output[s]
[2016.02.20-05.47.15:719] 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
[2016.02.20-05.47.15:719] 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
[2016.02.20-05.47.15:719] 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2016.02.20-05.47.15:723] 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2016.02.20-05.47.15:730] 0]LogD3D11RHI: Async texture creation disabled: no driver support
[2016.02.20-05.47.15:860] 0]LogTextLocalizationManager: The requested culture (‘en_IE’) has no localization data; parent culture’s (‘en’) localization data will be used.
[2016.02.20-05.47.15:910] 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip):
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk)
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file)
[2016.02.20-05.47.15:910] 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}…)
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
[2016.02.20-05.47.15:976] 0]LogContentStreaming: Texture pool size is 0.000000MB
[2016.02.20-05.47.18:149] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.02.20-05.47.18:581] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.02.20-05.47.18:639] 0]LogDerivedDataCache:Display: Cache Size: 512 MB
[2016.02.20-05.47.18:744] 0]LogDerivedDataCache: Loaded boot cache 0.11s 39MB C:/Users/Kevin/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
[2016.02.20-05.47.18:744] 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Kevin/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc
[2016.02.20-05.47.18:744] 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Unreal/Unreal_LivingRoom/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2016.02.20-05.47.18:744] 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2016.02.20-05.47.18:848] 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2016.02.20-05.47.18:860] 0]LogDerivedDataCache: Using Local data cache path C:/Users/Kevin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2016.02.20-05.47.19:305] 0]LogMeshUtilities: No automatic mesh reduction module available
[2016.02.20-05.47.19:305] 0]LogMeshUtilities: No automatic mesh merging module available
[2016.02.20-05.47.19:668] 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2016.02.20-05.47.19:757] 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’
[2016.02.20-05.47.21:075] 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2016.02.20-05.47.21:318] 0]SourceControl: Info Source control is disabled
[2016.02.20-05.47.21:318] 0]SourceControl: Info Source control is disabled
[2016.02.20-05.47.21:318] 0]SourceControl: Info Source control is disabled
[2016.02.20-05.47.21:318] 0]LogSourceControl: RunCommandInternalRaw: ‘git version’
[2016.02.20-05.47.21:319] 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=‘’
[2016.02.20-05.47.21:326] 0]SourceControl: Info Source control is disabled
[2016.02.20-05.47.21:544] 0]LogObj: 24232 objects as part of root set at end of initial load.
[2016.02.20-05.47.21:544] 0]LogUObjectAllocator: 5137168 out of 0 bytes used by permanent object pool.
[2016.02.20-05.47.21:647] 0]LogEngine: Initializing Engine…
[2016.02.20-05.47.24:840] 0]LogInit: XAudio2 using ‘Kopfhörer (Creative D80-Stereo)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2016.02.20-05.47.24:971] 0]LogInit: FAudioDevice initialized.
[2016.02.20-05.47.25:063] 0]LogAIModule: Creating AISystem for world NewWorld
[2016.02.20-05.47.25:086] 0]LogDerivedDataCache: Saved boot cache 0.02s 39MB C:/Users/Kevin/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
[2016.02.20-05.47.25:089] 0]LogInit: Texture streaming: Enabled
[2016.02.20-05.47.25:170] 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2016.02.20-05.47.25:170] 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = ://et2.epicgames/ET2/. AppVersion = 4.7.6-2513093+++depot+UE4-Releases+4.7
[2016.02.20-05.47.25:170] 0]LogAnalytics: ET APIKey = Rocket.Release. DataRouterUploadURL = https://datarouter-public-service-gamedev.ol.epicgames.net/datarouter/api/v1/public/data. AppVersion = 4.7.6-2513093+++depot+UE4-Releases+4.7
[2016.02.20-05.47.25:170] 0]LogAnalytics: SetUserId 672a2fbe43099d509d58759022837f5c|779f68a1fabf4312a601565b97a8e278|65ddfe1f-784f-4d23-b492-94deeef62a43
[2016.02.20-05.47.25:171] 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
[2016.02.20-05.47.25:230] 0]LogInit: Transaction tracking system initialized
[2016.02.20-05.47.25:430] 0]BlueprintLog: New page: Editor Load
[2016.02.20-05.47.25:468] 0]LogAssetRegistry: FAssetRegistry took 0.0125 seconds to start up
[2016.02.20-05.47.25:468] 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for …/…/…/Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
[2016.02.20-05.47.25:938] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.02.20-05.47.26:205] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.02.20-05.47.26:519] 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf’
[2016.02.20-05.47.26:519] 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf’
[2016.02.20-05.47.26:526] 0]LogConsoleResponse:Display:
[2016.02.20-05.47.30:007] 0]LogFileManager:Warning: ReadFile failed: Count=0 Length=1869834568 Error=The operation completed successfully. for file E:/Unreal/Unreal_LivingRoom/Intermediate/ReimportCache/3688439234.bin
[2016.02.20-05.49.15:019] 0]LogWindows: === Critical error: ===
Fatal error!