Hey there Ralph,
Thanks for your question! I’ve corresponded internally with the subject matter experts of this area, and they provided some potential areas to look into.
- Gauntlet will create a clean user directory - so any local config is not going to be used unless it’s part of the project
- -BuildMachine could be relevant here, as it’s not reproducible locally
- https://github.com/EpicGames/UnrealEngine/blob/5.5/Engine/Source/Runtime/Core/Private/Windows/WindowsPlatformCrashContext.cpp#L910
- You could try passing -AllowCrashReportClientOnBuildMachine
- Through the buildgraph Gauntlet command you would need to add: -args=-AllowCrashReportClientOnBuildMachine to the Arguments property.
Kind regards,
Julian