Crash report client's DataRouterUrl is not being used when a client hits an ensure during a Horde gauntlet test

Hey there Ralph,

Thanks for your question! I’ve corresponded internally with the subject matter experts of this area, and they provided some potential areas to look into.

  1. Gauntlet will create a clean user directory - so any local config is not going to be used unless it’s part of the project
  2. -BuildMachine could be relevant here, as it’s not reproducible locally
    1. https://github.com/EpicGames/UnrealEngine/blob/5.5/Engine/Source/Runtime/Core/Private/Windows/WindowsPlatformCrashContext.cpp#L910
    2. You could try passing -AllowCrashReportClientOnBuildMachine
    3. Through the buildgraph Gauntlet command you would need to add: -args=-AllowCrashReportClientOnBuildMachine to the Arguments property.

Kind regards,

Julian