Crash Raytracing for XboxSeries X

When compiling the build with raytracing turned on, it crashes.

If you turn it off it works

error:

---------------------------------------------------------Xbox User Mode Driver for Direct3D 12[Retail] Game Scarlett-Anaconda Copyright (C) Microsoft Corporation. All rights reserved.---------------------------------------------------------
Using Direct3D 12 Stock
[ConsoleEtw] Activation of Xbox.Dashboard_8wekyb3d8bbwe!Xbox.Dashboard.Application
[ConsoleEtw] Focus changed to Xbox.Dashboard_8wekyb3d8bbwe!Xbox.Dashboard.Application
---------------------------------------------------------Xbox User Mode Driver for Direct3D 12[Retail] Game Scarlett-Anaconda Copyright (C) Microsoft Corporation. All rights reserved.---------------------------------------------------------
[ConsoleEtw] Activation of MaximumGames.FOBIA–St.DinfnaHotel_m3ge13txchggy!AppUE4GameShipping
[ConsoleEtw] [1] Start game launch MaximumGames.FOBIA–St.DinfnaHotel_m3ge13txchggy!AppUE4GameShipping
Using Direct3D 12 Stock
[ConsoleEtw] Focus changed to MaximumGames.FOBIA–St.DinfnaHotel_m3ge13txchggy!AppUE4GameShipping
[ConsoleEtw] Cannot reuse existing Game OS - No existing Game OS
[ConsoleEtw] Starting new Game Os
[ConsoleEtw] [1] Starting game process
[ConsoleEtw] [1] Game process started
[ConsoleEtw] [1] Game launched ok
Used memory before allocating anything was 84.59MB
Project file not found: …/…/…/Fobia/Fobia.uproject
Runnable thread TaskGraphThreadNP 0 is on Process 0.
Runnable thread TaskGraphThreadNP 1 is on Process 0.
Runnable thread TaskGraphThreadNP 2 is on Process 3.
Runnable thread TaskGraphThreadNP 3 is on Process 4.
Runnable thread TaskGraphThreadHP 4 is on Process 5.
Runnable thread TaskGraphThreadHP 5 is on Process 0.
Runnable thread TaskGraphThreadHP 6 is on Process 0.
Runnable thread TaskGraphThreadHP 7 is on Process 1.
Runnable thread TaskGraphThreadBP 8 is on Process 2.
Runnable thread TaskGraphThreadBP 9 is on Process 3.
Runnable thread TaskGraphThreadBP 10 is on Process 1.
Runnable thread TaskGraphThreadBP 11 is on Process 2.
Runnable thread PoolThread 0 is on Process 6.
Runnable thread PoolThread 1 is on Process 0.
Runnable thread PoolThread 2 is on Process 2.
Runnable thread PoolThread 3 is on Process 2.
Runnable thread PoolThread 4 is on Process 0.
Runnable thread PoolThread 5 is on Process 4.
Looking for binary: …/…/…/Fobia/Config/BinaryConfig.ini
Runnable thread HttpManagerThread is on Process 5.
Runnable thread OnlineAsyncTaskThread DefaultInstance is on Process 3.
Runnable thread PoolThread 6 is on Process 0.
Runnable thread PoolThread 7 is on Process 0.
Runnable thread PoolThread 8 is on Process 3.
Runnable thread PoolThread 9 is on Process 4.
---------------------------------------------------------Xbox User Mode Driver for Direct3D 12.XS / [Retail] Game Scarlett-Anaconda Copyright (C) Microsoft Corporation. All rights reserved.---------------------------------------------------------
Using Direct3D 12.X Monolithic
Raytracing stack: base: 0x502800000, size: 0x2000000, Fence allocation 0x3023f0000, 1024
Runnable thread RHIFrameOffsetThread is on Process 4.
Runnable thread RHIFrameFlipThread is on Process 5.
LowLevelFatalError [File:Unknown] [Line: 5349] Missing global shader FVisualizeSkyLightMipTreePS’s permutation 0, Please make sure cooking was successful.
Malloc Size=65535 LargeMemoryPoolOffset=65551
Malloc Size=65538 LargeMemoryPoolOffset=131106
Game Core Crash Dump has begun
Game Core Crash Dump has ended
[ConsoleEtw] [1] Game process exited 255
[ConsoleEtw] [1] TerminateBegin The game process exited. (0x87E50006)
[ConsoleEtw] Activation of Xbox.Dashboard_8wekyb3d8bbwe!Xbox.Dashboard.Application
[ConsoleEtw] [1] TerminateComplete
[ConsoleEtw] Focus changed to Microsoft.Xbox.DevHome_8wekyb3d8bbwe!App
Process-create ‘gamecoreproxyapp.exe’ 3120
Process-destroy ‘gamecoreproxyapp.exe’ 3120 00000001

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