Crash randomly during gameplay

Can’t understand what is the source of the issue.
I do have some C++ in the project, but I don’t see any of my classes in the stack
Can anyone please suggest what should I do to find the source of the issue?

I’m not using any of these in the C++ code: AppendNameToString/AppendString/GetPathName/GetFullName

Here’s crash error:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000040000

UnrealEditor_Core!FNameEntry::AppendNameToString() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\UObject\UnrealNames.cpp:1553]
UnrealEditor_Core!FName::AppendString() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\UObject\UnrealNames.cpp:2363]
UnrealEditor_CoreUObject!UObjectBaseUtility::GetPathName() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBaseUtility.cpp:69]
UnrealEditor_CoreUObject!UObjectBaseUtility::GetPathName() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBaseUtility.cpp:46]
UnrealEditor_CoreUObject!UObjectBaseUtility::GetFullName() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBaseUtility.cpp:111]
UnrealEditor_CoreUObject!UObjectBaseUtility::GetFullName() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBaseUtility.cpp:91]
UnrealEditor_Engine!DispatchCheckVerify<bool,<lambda_74770a55375c28d0c8e96653dfb189dc> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h:169]
UnrealEditor_Engine!AActor::GetWorld() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:562]
UnrealEditor_Engine!AActor::Destroy() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:4386]
UnrealEditor_Engine!FTimerUnifiedDelegate::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Public\TimerManager.h:61]
UnrealEditor_Engine!FTimerManager::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TimerManager.cpp:925]
UnrealEditor_Engine!UWorld::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1595]
UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1777]
UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:474]
UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5215]
UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183]
UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
UnrealEditor!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

Here’s log file error

[2022.07.03-11.01.13:837][467]LogWindows: Error: === Critical error: ===
[2022.07.03-11.01.13:837][467]LogWindows: Error: 
[2022.07.03-11.01.13:837][467]LogWindows: Error: Fatal error!
[2022.07.03-11.01.13:837][467]LogWindows: Error: 
[2022.07.03-11.01.13:837][467]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000040000
[2022.07.03-11.01.13:837][467]LogWindows: Error: 
[2022.07.03-11.01.13:837][467]LogWindows: Error: [Callstack] 0x00007ffe5dbf246f UnrealEditor-Core.dll!FNameEntry::AppendNameToString() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\UObject\UnrealNames.cpp:1553]
[2022.07.03-11.01.13:837][467]LogWindows: Error: [Callstack] 0x00007ffe5dbf2644 UnrealEditor-Core.dll!FName::AppendString() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\UObject\UnrealNames.cpp:2363]
[2022.07.03-11.01.13:837][467]LogWindows: Error: [Callstack] 0x00007ffe5ebc09b0 UnrealEditor-CoreUObject.dll!UObjectBaseUtility::GetPathName() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBaseUtility.cpp:69]
[2022.07.03-11.01.13:837][467]LogWindows: Error: [Callstack] 0x00007ffe5ebc0a5e UnrealEditor-CoreUObject.dll!UObjectBaseUtility::GetPathName() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBaseUtility.cpp:46]
[2022.07.03-11.01.13:837][467]LogWindows: Error: [Callstack] 0x00007ffe5ebbe84c UnrealEditor-CoreUObject.dll!UObjectBaseUtility::GetFullName() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBaseUtility.cpp:111]
[2022.07.03-11.01.13:837][467]LogWindows: Error: [Callstack] 0x00007ffe5ebbe70d UnrealEditor-CoreUObject.dll!UObjectBaseUtility::GetFullName() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBaseUtility.cpp:91]
[2022.07.03-11.01.13:837][467]LogWindows: Error: [Callstack] 0x00007ffe5b9b0dbf UnrealEditor-Engine.dll!DispatchCheckVerify<bool,<lambda_74770a55375c28d0c8e96653dfb189dc> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h:169]
[2022.07.03-11.01.13:837][467]LogWindows: Error: [Callstack] 0x00007ffe595c0d4d UnrealEditor-Engine.dll!AActor::GetWorld() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:562]
[2022.07.03-11.01.13:837][467]LogWindows: Error: [Callstack] 0x00007ffe595a2f91 UnrealEditor-Engine.dll!AActor::Destroy() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:4386]
[2022.07.03-11.01.13:837][467]LogWindows: Error: [Callstack] 0x00007ffe5b14f7ac UnrealEditor-Engine.dll!FTimerUnifiedDelegate::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Public\TimerManager.h:61]
[2022.07.03-11.01.13:837][467]LogWindows: Error: [Callstack] 0x00007ffe5b1aed6a UnrealEditor-Engine.dll!FTimerManager::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\TimerManager.cpp:925]
[2022.07.03-11.01.13:837][467]LogWindows: Error: [Callstack] 0x00007ffe5a139233 UnrealEditor-Engine.dll!UWorld::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1595]
[2022.07.03-11.01.13:837][467]LogWindows: Error: [Callstack] 0x00007ffe56a5e5b5 UnrealEditor-UnrealEd.dll!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1777]
[2022.07.03-11.01.13:837][467]LogWindows: Error: [Callstack] 0x00007ffe573ea666 UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:474]
[2022.07.03-11.01.13:837][467]LogWindows: Error: [Callstack] 0x00007ff78da582f6 UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5215]
[2022.07.03-11.01.13:837][467]LogWindows: Error: [Callstack] 0x00007ff78da70d9c UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183]
[2022.07.03-11.01.13:837][467]LogWindows: Error: [Callstack] 0x00007ff78da70e8a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
[2022.07.03-11.01.13:837][467]LogWindows: Error: [Callstack] 0x00007ff78da73c4d UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
[2022.07.03-11.01.13:837][467]LogWindows: Error: [Callstack] 0x00007ff78da85564 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
[2022.07.03-11.01.13:837][467]LogWindows: Error: [Callstack] 0x00007ff78da88736 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2022.07.03-11.01.13:837][467]LogWindows: Error: [Callstack] 0x00007ffed08d54e0 KERNEL32.DLL!UnknownFunction []
[2022.07.03-11.01.13:837][467]LogWindows: Error: [Callstack] 0x00007ffed204485b ntdll.dll!UnknownFunction []
[2022.07.03-11.01.13:837][467]LogWindows: Error: 
[2022.07.03-11.01.13:846][467]LogExit: Executing StaticShutdownAfterError
[2022.07.03-11.01.13:852][467]LogWindows: FPlatformMisc::RequestExit(1)
[2022.07.03-11.01.13:852][467]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3)
[2022.07.03-11.01.13:852][467]LogCore: Engine exit requested (reason: Win RequestExit)
[2022.07.03-11.01.13:857][467]Log file closed, 07/03/22 14:01:13