Create a new blueprint derived from the PlayerCameraManager class
In Class Defaults, under Camera Modifier set the first element to “None”
Compile, Save and close the blueprint.
Double click on it to open it again.
Crash.
Hey MajorFailure,
Thank you so much for finding this issue. I have submitted a bug report to our developers which is referenced as: UE-18630. If you happen to have any further questions or concerns, please feel free to post a new question to AnswerHub.
Thank you and have a nice day!