Crash packing from UE5 EA2 MemberReference.cpp

Hey guys, we are having an issue when packing and / or running from vs2019.

Here is the breakpoint. Any clue where to start looking at? what Memberreference.cpp/h is for?

Thank you!

When packing from editor

UATHelper: Packaging (Windows): LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows): LogOutputDevice: Error:
UATHelper: Packaging (Windows): LogOutputDevice: Error: Ensure condition failed: SelfScope [File:D:/build/++UE5/Sync/Engine/Source/Runtime/Engine/Private/MemberReference.cpp] [Line: 81]
UATHelper: Packaging (Windows): LogOutputDevice: Error:

Running from vs2019

Script Stack (0 frames):

Ensure condition failed: SelfScope [File:D:/build/++UE5/Sync/Engine/Source/Runtime/Engine/Private/MemberReference.cpp] [Line: 81]

[2021.09.21-16.28.18:574][ 0]LogOutputDevice: Error: Ensure condition failed: SelfScope [File:D:/build/++UE5/Sync/Engine/Source/Runtime/Engine/Private/MemberReference.cpp] [Line: 81]

[2021.09.21-16.28.18:575][ 0]LogStats: FDebug::EnsureFailed - 0.000 s
UnrealEditor.exe has triggered a breakpoint.

The program ‘[7936] UnrealEditor.exe’ has exited with code 0 (0x0).

We are having the same issue. Would love to know where to go from here. Did you figure anything out?

Try deleting any unconnected graphs in your blueprints as a workaround. Seems this can be caused by the code that tries to clean up unconnected graph nodes.