I have packaged my game and am playing on my server, but when I spawn an actor in my packaged build it crashes immediately and the output is less than indicative of anything… it literally just says “Fatal Error!” and nothing else even in the saved log.
The actor I am spawning is the exact same actor I was spawning on the 4.9 engine, except I have added a web browser widget to it.
At this point my debugging expertise is very limited, and without any information coming from the log I have no idea what happened, aside from that this one actor spawning causes a crash.
I have run from the executable inside my project binaries folder and it does not reproduce, so I can’t even run the error in visual studio to see what happens and what the possible culprits are.
Any words on this? I am up a creek without a paddle at the moment.
[2015.12.18-01.43.16:122][492]LogCEF3Utils:Error: Failed to get CEF3 DLL handle: The specified module could not be found. (126)
Tells me that this is very likely the Web Browser widget’s fault. Is there a quick fix for this? It looks like it might just be a dll needing to be copied to the binaries folder for the time being?
You can copy them from the binaries for CEF3 already present ue4’s engine folders. You must then place them in the Win64 / platform specific folders of your packaged game or project and it will run.
I have not tried it, but it would likely act as a comprable workaround. I continue to use my current approach in hopes that this issue will soon have a real world resolution. You are welcome to count this as answered so long as you understand that the cause of the problem remains.