In 4.6 release, I have a bug with my map, where if I run it in mobile preview, it will crash. (Crash log below). It runs fine on device, and editor. Only the mobile preview fails. It appears to have something to do with a node based on the call stack…but I can’t track down which. I couldn’t get it to work without removing every node and every variable (even with every node, it still crashed…I had to remove the variables too). theres no warnings, no nothing.
[2014.12.10-00.14.42:768][ 0]LogWindows: === Critical error: ===
Fatal error: [File:E:\UE4\UnrealEngine-4.6.0-release\Engine\Source\Runtime\CoreUObject\Private\Templates\Casts.cpp] [Line: 11]
Cast of nullptr to Blueprint failed
KERNELBASE.dll!UnknownFunction (0x00007fffc537606c) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x00007fffa4e12f0d) + 0 bytes [e:\ue4\unrealengine-4.6.0-release\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor-Core.dll!FMsg::Logf__VA() (0x00007fffa4cafe1f) + 0 bytes [e:\ue4\unrealengine-4.6.0-release\engine\source\runtime\core\private\misc\outputdevice.cpp:526]
UE4Editor-CoreUObject.dll!CastLogError() (0x00007fffa8bca1f7) + 0 bytes [e:\ue4\unrealengine-4.6.0-release\engine\source\runtime\coreuobject\private\templates\casts.cpp:12]
UE4Editor-Engine.dll!CastChecked() (0x00007fffa22861bc) + 44 bytes [e:\ue4\unrealengine-4.6.0-release\engine\source\runtime\coreuobject\public\templates\casts.h:160]
UE4Editor-Engine.dll!UBlueprintGeneratedClass::GetAuthoritativeClass() (0x00007fffa22c8dfe) + 17 bytes [e:\ue4\unrealengine-4.6.0-release\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:73]
UE4Editor-BlueprintGraph.dll!UK2Node_CallFunction::CreateSelfPin() (0x00007fff9e7510db) + 12 bytes [e:\ue4\unrealengine-4.6.0-release\engine\source\editor\blueprintgraph\private\k2node_callfunction.cpp:623]
UE4Editor-BlueprintGraph.dll!UK2Node_CallFunction::CreatePinsForFunctionCall() (0x00007fff9e75075a) + 15 bytes [e:\ue4\unrealengine-4.6.0-release\engine\source\editor\blueprintgraph\private\k2node_callfunction.cpp:771]
UE4Editor-BlueprintGraph.dll!UK2Node_CallFunction::AllocateDefaultPins() (0x00007fff9e749e63) + 0 bytes [e:\ue4\unrealengine-4.6.0-release\engine\source\editor\blueprintgraph\private\k2node_callfunction.cpp:563]
UE4Editor-BlueprintGraph.dll!UK2Node::ReconstructNode() (0x00007fff9e77face) + 0 bytes [e:\ue4\unrealengine-4.6.0-release\engine\source\editor\blueprintgraph\private\k2node.cpp:357]
UE4Editor-BlueprintGraph.dll!UEdGraphSchema_K2::ReconstructNode() (0x00007fff9e7185e1) + 0 bytes [e:\ue4\unrealengine-4.6.0-release\engine\source\editor\blueprintgraph\private\edgraphschema_k2.cpp:3424]
UE4Editor-UnrealEd.dll!FBlueprintEditorUtils::RefreshExternalBlueprintDependencyNodes() (0x00007fffa0efba64) + 0 bytes [e:\ue4\unrealengine-4.6.0-release\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:329]
UE4Editor-Engine.dll!UBlueprintGeneratedClass::ConditionalRecompileClass() (0x00007fffa22b1023) + 0 bytes [e:\ue4\unrealengine-4.6.0-release\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:193]
UE4Editor-CoreUObject.dll!FScopedClassDependencyGather::~FScopedClassDependencyGather() (0x00007fffa8baacef) + 19 bytes [e:\ue4\unrealengine-4.6.0-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:291]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x00007fffa8c58a16) + 0 bytes [e:\ue4\unrealengine-4.6.0-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3289]
UE4Editor-CoreUObject.dll!ULinkerLoad::IndexToObject() (0x00007fffa8c74a74) + 0 bytes [e:\ue4\unrealengine-4.6.0-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3436]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x00007fffa8c58257) + 11 bytes [e:\ue4\unrealengine-4.6.0-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3059]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExportAndPreload() (0x00007fffa8c58c9b) + 5 bytes [e:\ue4\unrealengine-4.6.0-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2441]
UE4Editor-CoreUObject.dll!ULinkerLoad::LoadAllObjects() (0x00007fffa8c76c4b) + 0 bytes [e:\ue4\unrealengine-4.6.0-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2512]
UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x00007fffa8cd5695) + 0 bytes [e:\ue4\unrealengine-4.6.0-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:875]
UE4Editor-Engine.dll!UEngine::LoadMap() (0x00007fffa29ec956) + 42 bytes [e:\ue4\unrealengine-4.6.0-release\engine\source\runtime\engine\private\unrealengine.cpp:8810]
UE4Editor-Engine.dll!UEngine::Browse() (0x00007fffa29b6895) + 40 bytes [e:\ue4\unrealengine-4.6.0-release\engine\source\runtime\engine\private\unrealengine.cpp:8100]
UE4Editor-Engine.dll!UGameInstance::StartGameInstance() (0x00007fffa2470326) + 42 bytes [e:\ue4\unrealengine-4.6.0-release\engine\source\runtime\engine\private\gameinstance.cpp:296]
UE4Editor-Engine.dll!UGameEngine::Init() (0x00007fffa245829e) + 0 bytes [e:\ue4\unrealengine-4.6.0-release\engine\source\runtime\engine\private\gameengine.cpp:480]
UE4Editor.exe!FEngineLoop::Init() (0x00007ff78a6123ea) + 0 bytes [e:\ue4\unrealengine-4.6.0-release\engine\source\runtime\launch\private\launchengineloop.cpp:1919]
UE4Editor.exe!GuardedMain() (0x00007ff78a611a44) + 5 bytes [e:\ue4\unrealengine-4.6.0-release\engine\source\runtime\launch\private\launch.cpp:126]
UE4Editor.exe!GuardedMainWrapper() (0x00007ff78a611b6a) + 5 bytes [e:\ue4\unrealengine-4.6.0-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor.exe!WinMain() (0x00007ff78a61ecd9) + 17 bytes [e:\ue4\unrealengine-4.6.0-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor.exe!__tmainCRTStartup() (0x00007ff78a61fca9) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007fffc5f016ad) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fffc7f84409) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fffc7f84409) + 0 bytes [UnknownFile:0]
[2014.12.10-00.14.42:769][ 0]LogExit: Executing StaticShutdownAfterError
[2014.12.10-00.14.42:776][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2014.12.10-00.14.42:776][ 0]Log file closed, 12/09/14 18:14:42