Crash only in cooked build Error: !bPostTickComponentUpdate [...\LevelTick.cpp] [Line: 885]

Game is crashing only in cooked build, can’t seem to pin point why, can anyone help with log review?

In editor and stand alone no crashes when loading into new level, only in a cooked build does it crash.
Cleared the temp files on computer still getting crashes with new full build

I was able to stop the crashes by removing all emitters that spawn in after level is loaded. I believe this to be related to Unreal Engine Issues and Bug Tracker (UE-73016)
So it may be fixed in 4.23

Anyone else having this specific crash can try that workaround