I’m working on a project in Unreal 4.22 and was trying to moves it to newer versions of Unreal Engine.
The 4.23 version works like a charm, not issues at all,
The 4.24 version works perfectly when in editor but always crashes when trying to be played in standalone mode (see first screenshot for the crash message),
The 4.25 is the same as 4.24, it works perfectly in editor mode, but crashes only in standalone mode(see second screenshot for the crash message)
I tried to understand this issue, but I’m currently hitting a wall. What could cause that ? How can I resolve this issue ? I read that it could be asset related but how can I find the exact one that causes the issue ?
Thanks a lot in advance for any help, I really need to tackle this issue.
I also experience the same thing. 4.25.1 crashed with standalone even in new project with one blank level without anything else.
EDIT:
I found out that it was caused by seamless travel is actually scanning folders where map/level is supposedly placed. Hence it is best to input the complete directory instead of just level name.
And by default the directory where the engine scan is on Content/Game/Maps. So any level/map you put outside of this folder will not behave correctly.
You can fix this by going into Project Setting > Game > Asset Manager and then change the Map Asset directory to wherever you put your map/level.
I just found and fixed my issue. It was caused by a structure and I had to remove, remake and replug it everywhere it was referenced.
I think that I add a variable in it and save directly without recompiling blueprints referencing it (I’m working in 4.22). What was really strange is that I could package in development ans shipping builds without any issues in 4.24 and 4.25 while standalone mode keeps crashing.