Hi,
This is a long-standing DX11 crash (UE-92814) that can be caused by a variety of factors, but the lack of debug info means we’re typically unable to track an exact cause unless you have specific repro steps. If you’re seeing this occasionally in crash reports from players, it could be caused by out-of-date drivers or by updating video drivers while the application is open, but any possible GPU driver crash will cause a similar callstack (TerminateOnDeviceRemoved) regardless of the exact cause of the crash. If you’re able to narrow down a specific repro case where the crash occurs, we can dig into it more to see if there may be a solution.
Best,
Cody