Crash on Win : Fatal Error: unknown 0x00008000 / 0x7ffb833b01dc

Steps to Reproduce
We are having random crash happening on windows platform. Please find the call stack below.

`OS Version: Windows 10 (22H2) [10.0.19045.5796] 10.0.19045 (None)
Report Version: 104

Crashed Thread: 2052

Application Specific Information:
Fatal Error: unknown 0x00008000 / 0x7fffe645af29

Thread 2052 Crashed:
0 KERNELBASE.dll 0x7fffe645af29 RaiseException
1 MyWhoosh.exe 0x7ff6a2477e52 ReportGPUCrash (WindowsPlatformCrashContext.cpp:1780)
2 MyWhoosh.exe 0x7ff6a39c7bb7 TerminateOnDeviceRemoved (D3D11Util.cpp:135)
3 MyWhoosh.exe 0x7ff6a39c959d VerifyD3D11Result (D3D11Util.cpp:233)
4 MyWhoosh.exe 0x7ff6a39b5102 FD3D11DynamicRHI::GetQueryData (D3D11Query.cpp:354)
5 MyWhoosh.exe 0x7ff6a39bfd6f FD3D11DynamicRHI::RHIGetRenderQueryResult (D3D11Query.cpp:228)
6 MyWhoosh.exe 0x7ff6a37d350e [inlined] RHIGetRenderQueryResult (DynamicRHI.h:1337)
7 MyWhoosh.exe 0x7ff6a37d350e FGPUOcclusionPacket::OcclusionCullPrimitive (SceneVisibility.cpp:2371)
8 MyWhoosh.exe 0x7ff6a37dc9ad FGPUOcclusionSerial::AddPrimitives (SceneVisibility.cpp:2995)
9 MyWhoosh.exe 0x7ff6a37f6324 FVisibilityTaskData::ProcessRenderThreadTasks (SceneVisibility.cpp:3936)
10 MyWhoosh.exe 0x7ff6a37dd102 FDeferredShadingSceneRenderer::BeginInitViews (SceneVisibility.cpp:4922)
11 MyWhoosh.exe 0x7ff6a3240409 FDeferredShadingSceneRenderer::Render (DeferredShadingRenderer.cpp:2760)
12 MyWhoosh.exe 0x7ff6a37bbd20 RenderViewFamilies_RenderThread (SceneRendering.cpp:4571)
13 MyWhoosh.exe 0x7ff6a37b1b26 [inlined] FRendererModule::BeginRenderingViewFamilies::__l44::::operator() (SceneRendering.cpp:4846)
14 MyWhoosh.exe 0x7ff6a37b1b26 [inlined] TEnqueueUniqueRenderCommandType::DoTask (RenderingThread.h:209)
15 MyWhoosh.exe 0x7ff6a37b1b26 TGraphTask::ExecuteTask (TaskGraphInterfaces.h:1265)
16 MyWhoosh.exe 0x7ff6a22ee9ad [inlined] FBaseGraphTask::Execute (TaskGraphInterfaces.h:866)
17 MyWhoosh.exe 0x7ff6a22ee9ad [inlined] FNamedTaskThread::ProcessTasksNamedThread (TaskGraph.cpp:758)
18 MyWhoosh.exe 0x7ff6a22ee9ad FNamedTaskThread::ProcessTasksUntilQuit (TaskGraph.cpp:648)
19 MyWhoosh.exe 0x7ff6a3ba1494 [inlined] FRHICommandListImmediate::AcquireThreadOwnership (RHICommandList.h:4511)
20 MyWhoosh.exe 0x7ff6a3ba1494 [inlined] RHIAcquireThreadOwnership (RHICommandList.h:5363)
21 MyWhoosh.exe 0x7ff6a3ba1494 [inlined] RenderingThreadMain::__l7::FScopedRHIThreadOwnership::{ctor} (RenderingThread.cpp:397)
22 MyWhoosh.exe 0x7ff6a3ba1494 RenderingThreadMain (RenderingThread.cpp:409)
23 MyWhoosh.exe 0x7ff6a3ba2fc6 FRenderingThread::Run (RenderingThread.cpp:536)
24 MyWhoosh.exe 0x7ff6a2481876 FRunnableThreadWin::Run (WindowsRunnableThread.cpp:146)
25 MyWhoosh.exe 0x7ff6a247eff0 FRunnableThreadWin::GuardedRun (WindowsRunnableThread.cpp:79)
26 kernel32.dll 0x7fffe8087373 BaseThreadInitThunk
27 ntdll.dll 0x7fffe8a3cc90 RtlUserThreadStart

Thread 9756 name: GameThread
0 ntdll.dll 0x7fffe8a8d574 ZwWaitForSingleObject
1 KERNELBASE.dll 0x7fffe6448a9d WaitForSingleObjectEx
2 MyWhoosh.exe 0x7ff6a2482f05 FEventWin::Wait (WindowsPlatformProcess.cpp:1600)
3 MyWhoosh.exe 0x7ff6a3b9adb0 GameThreadWaitForTask (RenderingThread.cpp:1242)
4 MyWhoosh.exe 0x7ff6a3ba71bf FRenderCommandFence::Wait (RenderingThread.cpp:1305)
5 MyWhoosh.exe 0x7ff6a4dc891b FEngineLoop::Tick (LaunchEngineLoop.cpp:6058)
6 MyWhoosh.exe 0x7ff6a4dcfd3b [inlined] EngineTick (Launch.cpp:61)
7 MyWhoosh.exe 0x7ff6a4dcfd3b GuardedMain (Launch.cpp:190)
8 MyWhoosh.exe 0x7ff6a4dcfdb9 GuardedMainWrapper (LaunchWindows.cpp:118)`