This just happened and I have no idea how to fix it. I have tried resetting NVIDIA global settings, there are no current updates for drivers needed, and I have tried Adding TdrDelay and TdrDiDDelay to the Graphics Registry… I can’t even open my project to change anything. Below is what comes up right at 100% loading… PLEASE HELP ME… THANK YOU
LoginId:
EpicAccountId:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000000003c
UE4Editor_Engine!USkeletalMeshComponent::ComputeRequiredBones() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp:1765]
UE4Editor_Engine!USkeletalMeshComponent::RecalcRequiredBones() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp:1818]
UE4Editor_Engine!USkeletalMeshComponent::InitAnim() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp:727]
UE4Editor_Engine!USkeletalMeshComponent::OnRegister() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp:523]
UE4Editor_Engine!UActorComponent::ExecuteRegisterEvents() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1525]
UE4Editor_Engine!UActorComponent::RegisterComponentWithWorld() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1223]
UE4Editor_Engine!AActor::IncrementalRegisterComponents() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:4621]
UE4Editor_Engine!ULevel::IncrementalUpdateComponents() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp:1130]
UE4Editor_Engine!UWorld::UpdateWorldComponents() [D:\Build++UE4\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:2015]
UE4Editor_UnrealEd!UEditorEngine::Map_Load() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:2774]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:6210]
UE4Editor_UnrealEd!UEditorEngine::Exec() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:5711]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdSrv.cpp:697]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:2554]
UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:4045]
UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdMisc.cpp:357]
UE4Editor_UnrealEd!EditorInit() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdGlobals.cpp:115]
UE4Editor!GuardedMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:154]
UE4Editor!GuardedMainWrapper() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UE4Editor!LaunchWindowsStartup() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
UE4Editor!WinMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320]
UE4Editor!__scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll