Crash on startup, 93% and 95%

Hi,

A project that was working totally fine for months now crashes upon start up. I tried deleting intermediate folder, as well as upgrading a duplicate of the project to 4.23 – nothing seems to work yet. The first crash happened in editor, while working with level sequencer.

I’m on a super tight timeline so any help would be so greatly appreciated. Thank you.

Here the dxdiag:

Log file open, 10/25/19 23:33:34
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: BREACH_422
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.406895
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -8:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin Composure
LogPluginManager: Mounting plugin LensDistortion
LogPluginManager: Mounting plugin OpenColorIO
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin ConcertMain
LogPluginManager: Mounting plugin ConcertSyncClient
LogPluginManager: Mounting plugin ConcertSyncCore
LogPluginManager: Found config from plugin[ConcertSyncCore] D:/BREACH_422/Saved/Config/Windows/Engine.ini
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GLTFImporter
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MeshEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin BlastPlugin
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin RemoteSession
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin VirtualCamera
LogPluginManager: Mounting plugin VirtualProductionUtilities
LogPluginManager: Mounting plugin FMODStudio
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MixamoAnimationRetargeting
LogPluginManager: Mounting plugin Substance
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaIOFramework
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin AppleARKit
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin Firebase
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin UnrealEnginePython
LogPluginManager: Mounting plugin Takes
LogPluginManager: Mounting plugin DatasmithCADImporter
LogPluginManager: Mounting plugin DatasmithDataPrepEditor
LogPluginManager: Mounting plugin DatasmithFBXImporter
LogPluginManager: Mounting plugin DatasmithGLTFImporter
LogPluginManager: Mounting plugin DatasmithImporter
LogPluginManager: Mounting plugin MDLImporter
LogPluginManager: Mounting plugin StaticMeshEditorExtension
LogPluginManager: Mounting plugin VariantManager
LogRemoteSession: No channels specified. Defaulting to Input and Framebuffer.
LogRemoteSession: Will request channel FRemoteSessionInputChannel in mode Read.
LogRemoteSession: Will request channel FRemoteSessionFrameBufferChannel in mode Write.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.22-CL-7053642
LogInit: Engine Version: 4.22.3-7053642+++UE4+Release-4.22
LogInit: Compatible Engine Version: 4.22.0-5660361+++UE4+Release-4.22
LogInit: Net CL: 5660361
LogInit: OS: Windows 10 (Release 1903) (), CPU: Intel(R) Core™ i7-8700K CPU @ 3.70GHz, GPU: NVIDIA GeForce RTX 2080 Ti
LogInit: Compiled (64-bit): Jun 18 2019 03:09:11
LogInit: Compiled with Visual C++: 19.16.27025.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.22
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.22/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 23
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 30
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 28
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 25
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 2
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2019.10.26-06.33.34:878][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2019.10.26-06.33.34:878][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2019.10.26-06.33.34:878][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/BREACH_422/Saved/Config/Windows/Engine.ini]
[2019.10.26-06.33.34:878][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2019.10.26-06.33.34:878][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/BREACH_422/Saved/Config/Windows/Engine.ini]
[2019.10.26-06.33.34:878][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/BREACH_422/Saved/Config/Windows/Engine.ini]
[2019.10.26-06.33.34:878][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2019.10.26-06.33.34:878][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2019.10.26-06.33.34:878][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2019.10.26-06.33.34:878][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2019.10.26-06.33.34:878][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2019.10.26-06.33.34:878][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2019.10.26-06.33.34:878][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2019.10.26-06.33.34:878][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2019.10.26-06.33.34:878][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2019.10.26-06.33.34:878][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2019.10.26-06.33.34:878][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2019.10.26-06.33.34:878][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2019.10.26-06.33.34:878][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2019.10.26-06.33.34:878][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/BREACH_422/Saved/Config/Windows/Engine.ini]
[2019.10.26-06.33.34:878][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2019.10.26-06.33.34:878][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2019.10.26-06.33.34:878][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2019.10.26-06.33.34:878][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2019.10.26-06.33.34:878][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2019.10.26-06.33.34:878][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2019.10.26-06.33.34:878][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:16777216]]
[2019.10.26-06.33.34:878][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2019.10.26-06.33.34:878][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2019.10.26-06.33.34:878][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2019.10.26-06.33.34:878][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2019.10.26-06.33.34:878][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2019.10.26-06.33.34:878][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2019.10.26-06.33.34:878][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/BREACH_422/Saved/Config/Windows/Engine.ini]
[2019.10.26-06.33.34:878][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/BREACH_422/Saved/Config/Windows/Engine.ini]
[2019.10.26-06.33.34:901][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/BREACH_422/Saved/Config/Windows/Scalability.ini]
[2019.10.26-06.33.34:901][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2019.10.26-06.33.34:901][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/BREACH_422/Saved/Config/Windows/Scalability.ini]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/BREACH_422/Saved/Config/Windows/Scalability.ini]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/BREACH_422/Saved/Config/Windows/Scalability.ini]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/BREACH_422/Saved/Config/Windows/Scalability.ini]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/BREACH_422/Saved/Config/Windows/Scalability.ini]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/BREACH_422/Saved/Config/Windows/Scalability.ini]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2019.10.26-06.33.34:902][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2019.10.26-06.33.34:902][ 0]LogInit: Selected Device Profile: [Windows]
[2019.10.26-06.33.34:902][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2019.10.26-06.33.34:916][ 0]LogHAL: Display: Platform has ~ 64 GB [68665655296 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:0 ; Required until we fix HLR fall-out]]
[2019.10.26-06.33.34:916][ 0]LogInit: Going up to parent DeviceProfile []
[2019.10.26-06.33.34:916][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/BREACH_422/Saved/Config/Windows/Scalability.ini]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2019.10.26-06.33.34:916][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/BREACH_422/Saved/Config/Windows/Scalability.ini]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2019.10.26-06.33.34:916][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/BREACH_422/Saved/Config/Windows/Scalability.ini]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2019.10.26-06.33.34:916][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/BREACH_422/Saved/Config/Windows/Scalability.ini]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2019.10.26-06.33.34:916][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/BREACH_422/Saved/Config/Windows/Scalability.ini]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/BREACH_422/Saved/Config/Windows/Scalability.ini]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/BREACH_422/Saved/Config/Windows/Scalability.ini]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2019.10.26-06.33.34:917][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/BREACH_422/Saved/Config/Windows/Engine.ini]
[2019.10.26-06.33.34:917][ 0]LogInit: Computer: DESKTOP-VMNQ1MR
[2019.10.26-06.33.34:917][ 0]LogInit: User: User
[2019.10.26-06.33.34:917][ 0]LogInit: CPU Page size=4096, Cores=6
[2019.10.26-06.33.34:917][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2019.10.26-06.33.34:918][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx)
[2019.10.26-06.33.34:918][ 0]LogMemory: Platform Memory Stats for Windows
[2019.10.26-06.33.34:918][ 0]LogMemory: Process Physical Memory: 99.32 MB used, 99.33 MB peak
[2019.10.26-06.33.34:918][ 0]LogMemory: Process Virtual Memory: 101.86 MB used, 101.86 MB peak
[2019.10.26-06.33.34:918][ 0]LogMemory: Physical Memory: 9067.70 MB used, 56416.97 MB free, 65484.67 MB total
[2019.10.26-06.33.34:918][ 0]LogMemory: Virtual Memory: 4674.46 MB used, 134213056.00 MB free, 134217728.00 MB total
[2019.10.26-06.33.34:937][ 0]LogInit: Using OS detected language (en-US).
[2019.10.26-06.33.34:937][ 0]LogInit: Using OS detected locale (en-US).
[2019.10.26-06.33.34:938][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2019.10.26-06.33.35:080][ 0]LogInit: Setting process to per monitor DPI aware
[2019.10.26-06.33.35:127][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2019.10.26-06.33.35:127][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2019.10.26-06.33.35:355][ 0]LogHMD: Failed to initialize OpenVR with code 208
[2019.10.26-06.33.35:355][ 0]LogD3D11RHI: D3D11 adapters:
[2019.10.26-06.33.35:415][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce RTX 2080 Ti’ (Feature Level 11_0)
[2019.10.26-06.33.35:415][ 0]LogD3D11RHI: 11048/0/32742 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:4, VendorId:0x10de
[2019.10.26-06.33.35:417][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2019.10.26-06.33.35:417][ 0]LogD3D11RHI: 0/0/32742 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2019.10.26-06.33.35:417][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2019.10.26-06.33.35:424][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2019.10.26-06.33.35:424][ 0]LogD3D11RHI: GPU DeviceId: 0x1e07 (for the marketing name, search the web for “GPU Device Id”)
[2019.10.26-06.33.35:424][ 0]LogWindows: EnumDisplayDevices:
[2019.10.26-06.33.35:424][ 0]LogWindows: 0. ‘NVIDIA GeForce RTX 2080 Ti’ (P:1 D:1)
[2019.10.26-06.33.35:424][ 0]LogWindows: 1. ‘NVIDIA GeForce RTX 2080 Ti’ (P:0 D:1)
[2019.10.26-06.33.35:424][ 0]LogWindows: 2. ‘NVIDIA GeForce RTX 2080 Ti’ (P:0 D:1)
[2019.10.26-06.33.35:424][ 0]LogWindows: 3. ‘NVIDIA GeForce RTX 2080 Ti’ (P:0 D:1)
[2019.10.26-06.33.35:425][ 0]LogWindows: DebugString: FoundDriverCount:4
[2019.10.26-06.33.35:425][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2080 Ti
[2019.10.26-06.33.35:425][ 0]LogD3D11RHI: Driver Version: 419.17 (internal:25.21.14.1917, unified:419.17)
[2019.10.26-06.33.35:425][ 0]LogD3D11RHI: Driver Date: 2-20-2019
[2019.10.26-06.33.35:425][ 0]LogRHI: Texture pool is 7733 MB (70% of 11048 MB)
[2019.10.26-06.33.35:461][ 0]LogD3D11RHI: Async texture creation enabled
[2019.10.26-06.33.35:471][ 0]LogRendererCore: FGlobalReadBuffer::InitRHI
[2019.10.26-06.33.35:471][ 0]LogRendererCore: FGlobalReadBuffer::InitRHI
[2019.10.26-06.33.35:471][ 0]LogRendererCore: FGlobalReadBuffer::InitRHI
[2019.10.26-06.33.35:484][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2019.10.26-06.33.35:930][ 0]LogTemp: Display: Module ‘AllDesktopTargetPlatform’ loaded TargetPlatform ‘AllDesktop’
[2019.10.26-06.33.35:943][ 0]LogTemp: Display: Module ‘MacClientTargetPlatform’ loaded TargetPlatform ‘MacClient’
[2019.10.26-06.33.35:959][ 0]LogTemp: Display: Module ‘MacNoEditorTargetPlatform’ loaded TargetPlatform ‘MacNoEditor’
[2019.10.26-06.33.35:971][ 0]LogTemp: Display: Module ‘MacServerTargetPlatform’ loaded TargetPlatform ‘MacServer’
[2019.10.26-06.33.35:984][ 0]LogTemp: Display: Module ‘MacTargetPlatform’ loaded TargetPlatform ‘Mac’
[2019.10.26-06.33.35:997][ 0]LogTemp: Display: Module ‘WindowsClientTargetPlatform’ loaded TargetPlatform ‘WindowsClient’
[2019.10.26-06.33.36:014][ 0]LogTemp: Display: Module ‘WindowsNoEditorTargetPlatform’ loaded TargetPlatform ‘WindowsNoEditor’
[2019.10.26-06.33.36:027][ 0]LogTemp: Display: Module ‘WindowsServerTargetPlatform’ loaded TargetPlatform ‘WindowsServer’
[2019.10.26-06.33.36:033][ 0]LogTemp: Display: Module ‘WindowsTargetPlatform’ loaded TargetPlatform ‘Windows’
[2019.10.26-06.33.36:132][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android’
[2019.10.26-06.33.36:132][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTC’
[2019.10.26-06.33.36:132][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATC’
[2019.10.26-06.33.36:132][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXT’
[2019.10.26-06.33.36:132][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1’
[2019.10.26-06.33.36:132][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1a’
[2019.10.26-06.33.36:132][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2’
[2019.10.26-06.33.36:132][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTC’
[2019.10.26-06.33.36:132][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘AndroidClient’
[2019.10.26-06.33.36:132][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTCClient’
[2019.10.26-06.33.36:132][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATCClient’
[2019.10.26-06.33.36:132][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXTClient’
[2019.10.26-06.33.36:132][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1Client’
[2019.10.26-06.33.36:132][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1aClient’
[2019.10.26-06.33.36:132][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2Client’
[2019.10.26-06.33.36:132][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTCClient’
[2019.10.26-06.33.36:132][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_Multi’
[2019.10.26-06.33.36:132][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_MultiClient’
[2019.10.26-06.33.36:134][ 0]LogTemp: Display: Module ‘HTML5TargetPlatform’ loaded TargetPlatform ‘HTML5’
[2019.10.26-06.33.36:192][ 0]LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOSClient’
[2019.10.26-06.33.36:192][ 0]LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOS’
[2019.10.26-06.33.36:214][ 0]LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOSClient’
[2019.10.26-06.33.36:214][ 0]LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOS’
[2019.10.26-06.33.36:226][ 0]LogTemp: Display: Module ‘LinuxClientTargetPlatform’ loaded TargetPlatform ‘LinuxClient’
[2019.10.26-06.33.36:238][ 0]LogTemp: Display: Module ‘LinuxNoEditorTargetPlatform’ loaded TargetPlatform ‘LinuxNoEditor’
[2019.10.26-06.33.36:249][ 0]LogTemp: Display: Module ‘LinuxServerTargetPlatform’ loaded TargetPlatform ‘LinuxServer’
[2019.10.26-06.33.36:264][ 0]LogTemp: Display: Module ‘LinuxTargetPlatform’ loaded TargetPlatform ‘Linux’
[2019.10.26-06.33.36:312][ 0]LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘Lumin’
[2019.10.26-06.33.36:312][ 0]LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘LuminClient’
[2019.10.26-06.33.36:313][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2019.10.26-06.33.36:324][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2019.10.26-06.33.36:379][ 0]LogShaderCompilers: Guid format shader working directory is 31 characters bigger than the processId version (D:/BREACH_422/Intermediate/Shaders/WorkingDirectory/16464/).
[2019.10.26-06.33.36:379][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/User/AppData/Local/Temp/UnrealShaderWorkingDir/D5323D1843644A41C146418A50A87BA8/’.
[2019.10.26-06.33.36:382][ 0]LogXGEController: Cleaning working directory: C:/Users/User/AppData/Local/Temp/UnrealXGEWorkingDir/
[2019.10.26-06.33.36:382][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2019.10.26-06.33.36:382][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2019.10.26-06.33.36:382][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2019.10.26-06.33.36:896][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2019.10.26-06.33.36:936][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 72MB C:/Users/User/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc.
[2019.10.26-06.33.36:936][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/User/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc
[2019.10.26-06.33.36:937][ 0]LogDerivedDataCache: Display: Pak cache opened for reading D:/BREACH_422/DerivedDataCache/DDC.ddp.
[2019.10.26-06.33.36:937][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/BREACH_422/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2019.10.26-06.33.36:937][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2019.10.26-06.33.36:948][ 0]LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2019.10.26-06.33.36:950][ 0]LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Enterprise/DerivedDataCache/Compressed.ddp.
[2019.10.26-06.33.36:963][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/User/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2019.10.26-06.33.36:963][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2019.10.26-06.33.36:963][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2019.10.26-06.33.36:984][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2019.10.26-06.33.36:985][ 0]LogSlate: Using FreeType 2.6.0
[2019.10.26-06.33.36:986][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2019.10.26-06.33.37:060][ 0]LogAssetRegistry: FAssetRegistry took 0.0311 seconds to start up
[2019.10.26-06.33.37:409][ 0]LogInit: Selected Device Profile: [Windows]
[2019.10.26-06.33.37:543][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2019.10.26-06.33.37:543][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2019.10.26-06.33.37:543][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2019.10.26-06.33.37:543][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2019.10.26-06.33.37:543][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2019.10.26-06.33.37:550][ 0]LogNetVersion: BREACH_422 1.0.0, NetCL: 5660361, EngineNetVer: 10, GameNetVer: 0 (Checksum: 4265626373)
[2019.10.26-06.33.37:969][ 0]LogPackageLocalizationCache: Processed 28 localized package path(s) for 1 prioritized culture(s) in 0.087293 seconds
[2019.10.26-06.33.37:976][ 0]LogUObjectArray: 42435 objects as part of root set at end of initial load.
[2019.10.26-06.33.37:976][ 0]LogUObjectAllocator: 7373800 out of 0 bytes used by permanent object pool.
[2019.10.26-06.33.37:976][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2019.10.26-06.33.38:704][ 0]LogFMOD: FFMODStudioModule startup
[2019.10.26-06.33.38:704][ 0]LogFMOD: Lib path = ‘…/…/…/Engine/Plugins/FMODStudio/Binaries’
[2019.10.26-06.33.38:704][ 0]LogFMOD: FFMODStudioModule::LoadDll: Loading …/…/…/Engine/Plugins/FMODStudio/Binaries/Win64/fmodL.dll
[2019.10.26-06.33.38:708][ 0]LogFMOD: FFMODStudioModule::LoadDll: Loading …/…/…/Engine/Plugins/FMODStudio/Binaries/Win64/fmodstudioL.dll
[2019.10.26-06.33.38:763][ 0]LogFMOD: Default sample rate = 48000
[2019.10.26-06.33.38:763][ 0]LogFMOD: System sample rate = 44100
[2019.10.26-06.33.38:763][ 0]LogFMOD: Matching system sample rate 44100
[2019.10.26-06.33.38:795][ 0]LogFMOD: Default sample rate = 48000
[2019.10.26-06.33.38:795][ 0]LogFMOD: System sample rate = 44100
[2019.10.26-06.33.38:795][ 0]LogFMOD: Matching system sample rate 44100
[2019.10.26-06.33.38:814][ 0]LogSubstanceCoreModule: Substance [CPU] Engine Loaded, Max Texture Size = 2048
[2019.10.26-06.33.38:816][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2019.10.26-06.33.38:828][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2019.10.26-06.33.39:016][ 0]SourceControl: Source control is disabled
[2019.10.26-06.33.39:017][ 0]SourceControl: Source control is disabled
[2019.10.26-06.33.39:018][ 0]SourceControl: Source control is disabled
[2019.10.26-06.33.39:018][ 0]SourceControl: Source control is disabled
[2019.10.26-06.33.39:024][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2019.10.26-06.33.39:025][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2019.10.26-06.33.39:125][ 0]LogFMOD: FFMODStudioEditorModule startup
[2019.10.26-06.33.39:560][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2019.10.26-06.33.39:691][ 0]LogOcInput: OculusInput pre-init called
[2019.10.26-06.33.40:117][ 0]LogPython: Python Scripts search path: D:/BREACH_422/Content/Scripts
[2019.10.26-06.33.40:117][ 0]LogPython: Python Scripts search path: …/…/…/Engine/Plugins/UnrealEnginePython
[2019.10.26-06.33.40:117][ 0]LogPython: Python VM initialized: 3.6.2 (v3.6.2:5fd33b5, Jul 8 2017, 04:57:36) [MSC v.1900 64 bit (AMD64)]
[2019.10.26-06.33.40:222][ 0]LogPython: ####################----------Python Integration for Megascans Initialized----------####################
[2019.10.26-06.33.40:222][ 0]LogPython:

[2019.10.26-06.33.40:222][ 0]LogPython: C:\Program Files\Epic Games\UE_4.22\Engine\Plugins\UnrealEnginePython
[2019.10.26-06.33.40:222][ 0]LogPython:

[2019.10.26-06.33.40:266][ 0]LogPython: Megascans Integration - LiveLink Initialized…
[2019.10.26-06.33.40:266][ 0]LogPython:

[2019.10.26-06.33.40:266][ 0]LogPython: ue_site Python module successfully imported
[2019.10.26-06.33.41:868][ 0]LogEngine: Initializing Engine…
[2019.10.26-06.33.41:912][ 0]LogHMD: Failed to initialize OpenVR with code 208
[2019.10.26-06.33.41:912][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2019.10.26-06.33.42:077][ 0]LogInit: Initializing FReadOnlyCVARCache
[2019.10.26-06.33.42:088][ 0]LogAIModule: Creating AISystem for world Untitled
[2019.10.26-06.33.42:187][ 0]LogInit: XAudio2 using ‘Focusrite USB (Focusrite USB Audio)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2019.10.26-06.33.42:195][ 0]LogInit: FAudioDevice initialized.
[2019.10.26-06.33.42:196][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2019.10.26-06.33.42:334][ 0]LogDerivedDataCache: Saved boot cache 0.14s 72MB C:/Users/User/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc.
[2019.10.26-06.33.42:342][ 0]LogInit: Texture streaming: Enabled
[2019.10.26-06.33.42:357][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2019.10.26-06.33.42:357][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={ACFC59E6-4C10-6690-5523-188CFD9A518B}
[2019.10.26-06.33.42:379][ 0]LogInit: Transaction tracking system initialized
[2019.10.26-06.33.42:400][ 0]BlueprintLog: New page: Editor Load
[2019.10.26-06.33.42:473][ 0]LocalizationService: Localization service is disabled
[2019.10.26-06.33.42:577][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2019.10.26-06.33.42:577][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2019.10.26-06.33.42:725][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2019.10.26-06.33.42:725][ 0]LogCook: Display: Mobile HDR setting 1
[2019.10.26-06.33.42:984][ 0]LogFileCache: Scanning file cache for directory ‘D:/BREACH_422/Content/’ took 0.27s
[2019.10.26-06.33.44:024][ 0]SourceControl: Source control is disabled
[2019.10.26-06.33.44:024][ 0]Cmd: MAP LOAD FILE=“D:/BREACH_422/Content/Maps/MainMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2019.10.26-06.33.44:024][ 0]LightingResults: New page: Lighting Build
[2019.10.26-06.33.44:028][ 0]MapCheck: New page: Map Check
[2019.10.26-06.33.44:028][ 0]LightingResults: New page: Lighting Build
[2019.10.26-06.33.44:053][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
[2019.10.26-06.33.44:109][ 0]LogBlueprint: Warning: Node ‘/Game/Blueprints/Fan.Fan:EdGraph_0.K2Node_FunctionEntry_24’ missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2019.10.26-06.33.44:993][ 0]LogBlueprint: Warning: Node ‘/Game/Blueprints/Fan.Fan:UserConstructionScript.K2Node_FunctionEntry_24’ missing NodeGuid because of upgrade from old package version, this can cause deterministic cooking issues please resave package.
[2019.10.26-06.33.45:065][ 0]LogStaticMesh: Building static mesh highpolynews…
[2019.10.26-06.33.47:541][ 0]LogFMOD: Warning: e:\jk\workspace\2.0_UE4.22_Win64\core_api\platforms\win\src\fmod_output_wasapi.cpp(549) - Starvation detected in WASAPI output buffer!

[2019.10.26-06.33.47:541][ 0]LogFMOD: Warning: e:\jk\workspace\2.0_UE4.22_Win64\core_api\platforms\win\src\fmod_output_wasapi.cpp(549) - Starvation detected in WASAPI output buffer!

[2019.10.26-06.33.47:541][ 0]LogWindows: Error: === Critical error: ===
[2019.10.26-06.33.47:541][ 0]LogWindows: Error:
[2019.10.26-06.33.47:541][ 0]LogWindows: Error: Fatal error!
[2019.10.26-06.33.47:541][ 0]LogWindows: Error:
[2019.10.26-06.33.47:541][ 0]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x14e927e0
[2019.10.26-06.33.47:541][ 0]LogWindows: Error:
[2019.10.26-06.33.47:541][ 0]LogWindows: Error: [Callstack] 0x00007ffcd5d1f1ab UE4Editor-MeshDescription.dll!UnknownFunction []
[2019.10.26-06.33.47:541][ 0]LogWindows: Error: [Callstack] 0x00007ffcd5d39cfc UE4Editor-MeshDescription.dll!UnknownFunction []
[2019.10.26-06.33.47:541][ 0]LogWindows: Error: [Callstack] 0x00007ffccb08432f UE4Editor-Engine.dll!UnknownFunction []
[2019.10.26-06.33.47:541][ 0]LogWindows: Error: [Callstack] 0x00007ffc978d4e0b UE4Editor-MeshBuilder.dll!UnknownFunction []
[2019.10.26-06.33.47:541][ 0]LogWindows: Error: [Callstack] 0x00007ffc978d7dab UE4Editor-MeshBuilder.dll!UnknownFunction []
[2019.10.26-06.33.47:542][ 0]LogWindows: Error: [Callstack] 0x00007ffccb06e746 UE4Editor-Engine.dll!UnknownFunction []
[2019.10.26-06.33.47:542][ 0]LogWindows: Error: [Callstack] 0x00007ffccb06efa5 UE4Editor-Engine.dll!UnknownFunction []
[2019.10.26-06.33.47:542][ 0]LogWindows: Error: [Callstack] 0x00007ffccb09dae2 UE4Editor-Engine.dll!UnknownFunction []
[2019.10.26-06.33.47:542][ 0]LogWindows: Error: [Callstack] 0x00007ffcdf2d13cb UE4Editor-CoreUObject.dll!UnknownFunction []
[2019.10.26-06.33.47:542][ 0]LogWindows: Error: [Callstack] 0x00007ffcca6aa672 UE4Editor-Engine.dll!UnknownFunction []
[2019.10.26-06.33.47:542][ 0]LogWindows: Error: [Callstack] 0x00007ffcdf2d13cb UE4Editor-CoreUObject.dll!UnknownFunction []
[2019.10.26-06.33.47:542][ 0]LogWindows: Error: [Callstack] 0x00007ffcdf37a69d UE4Editor-CoreUObject.dll!UnknownFunction []
[2019.10.26-06.33.47:542][ 0]LogWindows: Error: [Callstack] 0x00007ffcdf36a397 UE4Editor-CoreUObject.dll!UnknownFunction []
[2019.10.26-06.33.47:542][ 0]LogWindows: Error: [Callstack] 0x00007ffcdf388d4c UE4Editor-CoreUObject.dll!UnknownFunction []
[2019.10.26-06.33.47:542][ 0]LogWindows: Error: [Callstack] 0x00007ffcdf387d9a UE4Editor-CoreUObject.dll!UnknownFunction []
[2019.10.26-06.33.47:542][ 0]LogWindows: Error: [Callstack] 0x00007ffcdb590fa3 UE4Editor-UnrealEd.dll!UnknownFunction []
[2019.10.26-06.33.47:542][ 0]LogWindows: Error: [Callstack] 0x00007ffcdb58317f UE4Editor-UnrealEd.dll!UnknownFunction []
[2019.10.26-06.33.47:542][ 0]LogWindows: Error: [Callstack] 0x00007ffcdb56c42f UE4Editor-UnrealEd.dll!UnknownFunction []
[2019.10.26-06.33.47:542][ 0]LogWindows: Error: [Callstack] 0x00007ffcdbcff0aa UE4Editor-UnrealEd.dll!UnknownFunction []
[2019.10.26-06.33.47:542][ 0]LogWindows: Error: [Callstack] 0x00007ffcdb8b4cdb UE4Editor-UnrealEd.dll!UnknownFunction []
[2019.10.26-06.33.47:542][ 0]LogWindows: Error: [Callstack] 0x00007ffcdb8b4abc UE4Editor-UnrealEd.dll!UnknownFunction []
[2019.10.26-06.33.47:542][ 0]LogWindows: Error: [Callstack] 0x00007ffcdbd33b0a UE4Editor-UnrealEd.dll!UnknownFunction []
[2019.10.26-06.33.47:542][ 0]LogWindows: Error: [Callstack] 0x00007ffcdbcfcf24 UE4Editor-UnrealEd.dll!UnknownFunction []
[2019.10.26-06.33.47:542][ 0]LogWindows: Error: [Callstack] 0x00007ff61e9b5443 UE4Editor.exe!UnknownFunction []
[2019.10.26-06.33.47:542][ 0]LogWindows: Error: [Callstack] 0x00007ff61e9b55ca UE4Editor.exe!UnknownFunction []
[2019.10.26-06.33.47:542][ 0]LogWindows: Error: [Callstack] 0x00007ff61e9c316c UE4Editor.exe!UnknownFunction []
[2019.10.26-06.33.47:542][ 0]LogWindows: Error: [Callstack] 0x00007ff61e9c5b8e UE4Editor.exe!UnknownFunction []
[2019.10.26-06.33.47:542][ 0]LogWindows: Error: [Callstack] 0x00007ffd1f437bd4 KERNEL32.DLL!UnknownFunction []
[2019.10.26-06.33.47:542][ 0]LogWindows: Error: [Callstack] 0x00007ffd2106ced1 ntdll.dll!UnknownFunction []
[2019.10.26-06.33.47:542][ 0]LogWindows: Error:
[2019.10.26-06.33.47:556][ 0]LogExit: Executing StaticShutdownAfterError
[2019.10.26-06.33.47:558][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2019.10.26-06.33.47:569][ 0]Log file closed, 10/25/19 23:33:47