My project crashes when trying to open my character blueprint and also when I try to play it. I am able to play a level in simulate mode. I added the myo plugin and everything was working in 4.73. After updated to 4.75 and opened my project, and am unable to play it only simulate, and unable to open my character blueprint. A message " loading Bp_character" comes up briefly, then the editor shuts down.
When trying to open vr preview a blank white screen appears briefly before the crash occurs. When opening stand alone and play in view port, it just crashes. Unfortunately I did not make a clone to open it first in 4.75 . Is it possible to roll back the update or will I have to rebuild the project in 4.75?
I did a test in 4.75 with a new template rift project and everything looks ok, can open blueprints, play with vr preview, standalone, and play in view port.
Crash log from opening level in VR preview:
Fatal error!
Unhandled Exception: 0xe06d7363
KERNELBASE.dll!UnknownFunction (0x00007ff915718b9c) + 0 bytes [UnknownFile:0]
MSVCR120.dll!UnknownFunction (0x00007ff90684ef63) + 0 bytes [UnknownFile:0]
UE4Editor-MyoPlugin.dll!UnknownFunction (0x00007ff8eb5a373c) + 0 bytes [UnknownFile:0]
UE4Editor-MyoPlugin.dll!UnknownFunction (0x00007ff8eb5a50e6) + 0 bytes [UnknownFile:0]
UE4Editor-MyoPlugin.dll!UnknownFunction (0x00007ff8eb5a4b7a) + 0 bytes [UnknownFile:0]
UE4Editor-MyoPlugin.dll!UnknownFunction (0x00007ff8eb5ab1d0) + 0 bytes [UnknownFile:0]
UE4Editor-MyoPlugin.dll!UnknownFunction (0x00007ff8eb5ac307) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UActorComponent::ExecuteRegisterEvents() (0x00007ff8f93c1490) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\actorcomponent.cpp:945]
UE4Editor-Engine.dll!UActorComponent::RegisterComponentWithWorld() (0x00007ff8f93f9b0e) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\actorcomponent.cpp:749]
UE4Editor-Engine.dll!`anonymous namespace’::RegisterInstancedComponent() (0x00007ff8f99dfc80) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\simpleconstructionscript.cpp:27]
UE4Editor-Engine.dll!USimpleConstructionScript::ExecuteScriptOnActor() (0x00007ff8f99b2635) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\simpleconstructionscript.cpp:383]
UE4Editor-Engine.dll!AActor::ExecuteConstruction() (0x00007ff8f93c0ef9) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\actorconstruction.cpp:536]
UE4Editor-Engine.dll!AActor::PostSpawnInitialize() (0x00007ff8f93f4bd0) + 193 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\actor.cpp:2316]
UE4Editor-Engine.dll!UWorld::SpawnActor() (0x00007ff8f977cf02) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\levelactor.cpp:336]
UE4Editor-Kismet.dll!FBlueprintEditor::UpdatePreviewActor() (0x00007ff8f87fffc1) + 81 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\kismet\private\blueprinteditor.cpp:7235]
UE4Editor-Kismet.dll!FBlueprintEditor::Tick() (0x00007ff8f87fbb43) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\kismet\private\blueprinteditor.cpp:6242]
UE4Editor-UnrealEd.dll!FTickableEditorObject::TickObjects() (0x00007ff8f388f504) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\public\tickableeditorobject.h:15]
UE4Editor-UnrealEd.dll!UEditorEngine::Tick() (0x00007ff8f388d573) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:1110]
UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() (0x00007ff8f3d48306) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedengine.cpp:347]
UE4Editor.exe!FEngineLoop::Tick() (0x00007ff667d20263) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2257]
UE4Editor.exe!GuardedMain() (0x00007ff667d1267c) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor.exe!GuardedMainWrapper() (0x00007ff667d126ea) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor.exe!WinMain() (0x00007ff667d22219) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor.exe!__tmainCRTStartup() (0x00007ff667d23159) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff9158913d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff91821e954) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff91821e954) + 0 bytes [UnknownFile:0]
Crash log from opening blueprint:
MachineId:81EF604B415935E408E0398C76E0EBD5
EpicAccountId:86b852cec4d843c9b933f754fd8649c8
C++ EH exception - code e06d7363 (first/second chance not available)
KERNELBASE + 35740 bytes
msvcr120 + 388963 bytes
UE4Editor_MyoPlugin + 14140 bytes
UE4Editor_MyoPlugin + 20710 bytes
UE4Editor_MyoPlugin + 19322 bytes
UE4Editor_MyoPlugin + 45520 bytes
UE4Editor_MyoPlugin + 49927 bytes
UE4Editor_Engine!UActorComponent::ExecuteRegisterEvents() + 48 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\actorcomponent.cpp:945]
UE4Editor_Engine!UActorComponent::RegisterComponentWithWorld() + 942 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\actorcomponent.cpp:749]
UE4Editor_Engine!`anonymous namespace’::RegisterInstancedComponent() + 32 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\simpleconstructionscript.cpp:27]
UE4Editor_Engine!USimpleConstructionScript::ExecuteScriptOnActor() + 1765 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\simpleconstructionscript.cpp:383]
UE4Editor_Engine!AActor::ExecuteConstruction() + 489 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\actorconstruction.cpp:536]
UE4Editor_Engine!AActor::PostSpawnInitialize() + 672 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\actor.cpp:2316]
UE4Editor_Engine!UWorld::SpawnActor() + 2674 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\levelactor.cpp:336]
UE4Editor_Kismet!FBlueprintEditor::UpdatePreviewActor() + 577 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\kismet\private\blueprinteditor.cpp:7235]
UE4Editor_Kismet!FBlueprintEditor::Tick() + 67 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\kismet\private\blueprinteditor.cpp:6242]
UE4Editor_UnrealEd!FTickableEditorObject::TickObjects() + 164 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\public\tickableeditorobject.h:15]
UE4Editor_UnrealEd!UEditorEngine::Tick() + 1635 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:1110]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() + 22 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedengine.cpp:347]
UE4Editor!FEngineLoop::Tick() + 4179 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2257]
UE4Editor!GuardedMain() + 1404 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]