Edit:
I can open the level I was working on. I gained access to the project by manually changing the level on startup via the gameengine.ini.
This allowed me to switch back to the level I was originally working on which lead me to believe the level was not at fault. It wasn’t.
I realise now my character blueprint when either opened or right clicked causes an instant crash.
This makes little sense because the last time I opened it, it was fine and I added no new code since closing the porject and reopening it.
Also to note; Opening any other blueprint associated with the character blueprint also causes an instant crash.
I can create a new character and run it fine. The game mode file works fine.
How can I fix the character blueprint?
There is roughly 100+ hours put into the blueprint with many lines of code.
It looks as though it’s trying to do the same few things over and over.
It was working last night, I saved the project and closed it and now upon opening it today, it throws this error each time I try to launch it.
Also worth noting:
“[d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:XXXX”
My engine is not located in the D: drive?
It was once though, so perhaps this is residual locations.
I have accidentally destroyed the project beyond repair by dragging and dropping a backup of the project onto the latest without backing up the changes.
As a result of these actions, there is no reasonable way of troubleshooting this issue.