I have a multiplayer app on Oculus and a Windows Client that connects on a remote server. They are all fine but if there are more than 1 player connected, someone will crash on server travel!
The Windows Client only displayes: “Fatal Error”.
If I connect using the Editor the error is:
Assertion failed: InWorld != 0 [File:C:\UE\5.3.2\UnrealEngine\Engine\Source\Runtime\Engine\Private\ComponentReregisterContext.cpp] [Line: 34]
This is the only messages that I have.