Crash on Server Travel: "Fatal Error" is the only message on Client.

I have a multiplayer app on Oculus and a Windows Client that connects on a remote server. They are all fine but if there are more than 1 player connected, someone will crash on server travel!

The Windows Client only displayes: “Fatal Error”.

If I connect using the Editor the error is:

Assertion failed: InWorld != 0 [File:C:\UE\5.3.2\UnrealEngine\Engine\Source\Runtime\Engine\Private\ComponentReregisterContext.cpp] [Line: 34]

This is the only messages that I have.

This line sends to:

The callstack: