Hey. Here is an explicit set of details on an instance in which engine crashed during a reparent. This appears to be something you have already noticed, but can’t find cause of? In which case, I’m here to provide my own information.
-----------------[SCENARIO]------------------
Default Pawn → BP_Pawn → BP_PlayerPawn. Wanted to create a new version of BP_PlayerPawn that did not use default pawn’s collision component root. Therefore, I attempted to reparent BP_Pawn class to simply be a child of Pawn. Before doing this, I removed components I wanted to “preserve” in my PlayerPawn with Cut, planning on pasting again after transition. engine crashed during re-parent process.
-------------[CRASH REPORT]---------------
MachineId:0C37E1DA4FBB7B1CC4104E81CE603F51
EpicAccountId:d561d110ed77453aad9a9574d4009d80
Unknown exception - code 00000001 (first/second chance not available)
"Assertion failed: Object [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Editor\UnrealEd\Private\EditorTransaction.cpp] [Line: 156]
KERNELBASE
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FOutputDevice::Logf__VA() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:355]
UE4Editor_UnrealEd!operator<<() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\editortransaction.cpp:157]
UE4Editor_UnrealEd!operator<<() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\containers\array.h:1212]
UE4Editor_UnrealEd!operator<<() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\containers\array.h:1212]
UE4Editor_UnrealEd!UTransBuffer::Serialize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\editortransaction.cpp:405]
UE4Editor_UnrealEd!TFindObjectReferencers::TFindObjectReferencers() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\public\serialization\archiveuobject.h:513]
UE4Editor_UnrealEd!FReplaceReferenceHelper::FindAndReplaceReferences() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:62]
UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReplaceInstancesOfClass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:1141]
UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReinstanceInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:474]
UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReinstanceObjects() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:561]
UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:200]
UE4Editor_UnrealEd!FKismetEditorUtilities::CompileBlueprint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:739]
UE4Editor_Kismet!FBlueprintEditor::Compile() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\kismet\private\blueprinteditor.cpp:3016]
UE4Editor_Kismet!FBlueprintEditor::ReparentBlueprint_NewParentChosen() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\kismet\private\blueprinteditor.cpp:2563]
UE4Editor_Kismet!FBlueprintGlobalOptionsDetails::OnClassPicked() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\kismet\private\blueprintdetailscustomization.cpp:4164]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintGlobalOptionsDetails,0,void cdecl(UClass * ptr64)>::ExecuteIfSafe() [d:\buildfarm\buildmachine++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
UE4Editor_ClassViewer!SClassViewer::OnClassViewerSelectionChanged() [d:\buildfarm\buildmachine++depot+ue4-releases+4.8\engine\source\editor\classviewer\private\sclassviewer.cpp:2205]
UE4Editor_ClassViewer!TBaseSPMethodDelegateInstance<0,SClassViewer,0,TTypeWrapper cdecl(TSharedPtr,enum ESelectInfo::Type)>::Execute() [d:\buildfarm\buildmachine++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor_ClassViewer!TBaseSPMethodDelegateInstance<0,SClassViewer,0,void cdecl(TSharedPtr,enum ESelectInfo::Type)>::ExecuteIfSafe() [d:\buildfarm\buildmachine++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
UE4Editor_ClassViewer!TBaseDelegate,enum ESelectInfo::Type>::ExecuteIfBound() [d:\buildfarm\buildmachine++depot+ue4-releases+4.8\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:519]
UE4Editor_ClassViewer!SListView >::Private_SignalSelectionChanged() [d:\buildfarm\buildmachine++depot+ue4-releases+4.8\engine\source\runtime\slate\public\widgets\views\slistview.h:609]
UE4Editor_ClassViewer!STableRow >::OnMouseButtonUp() [d:\buildfarm\buildmachine++depot+ue4-releases+4.8\engine\source\runtime\slate\public\widgets\views\stablerow.h:437]
UE4Editor_Slate!::operator()() [d:\buildfarm\buildmachine++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4170]
UE4Editor_Slate!FEventRouter::Route >() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:212]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4173]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4133]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsapplication.cpp:1406]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsapplication.cpp:1711]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsapplication.cpp:706]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsapplication.cpp:628]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:792]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launchengineloop.cpp:2323]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]