Crash on Project Load on 4.26.2

Hey all,

I was working with a skeletal mesh’s sockets and then saved and moved to a different map when my editor crashed. Then whenever opening the editor back up, the project will no longer load. Does anyone have any idea how to save this project? Thanks in advance. Here is the log:

LoginId:fb47c20a5d41dc90a94715ab7ac62adb
EpicAccountId:17173e5cf9e248faaed92c6745ad336d

Caught signal

FReferenceSkeleton::FindBoneIndex(FName const&) const Address = 0x119a93441 (filename not found) [in UE4Editor-Engine.dylib]
USkeletalMeshComponent::ComputeRequiredBones(TArray<unsigned short, TSizedDefaultAllocator<32> >&, TArray<unsigned short, TSizedDefaultAllocator<32> >&, int, bool) const Address = 0x119f9b9a8 (filename not found) [in UE4Editor-Engine.dylib]
USkeletalMeshComponent::RecalcRequiredBones(int) Address = 0x119f95187 (filename not found) [in UE4Editor-Engine.dylib]
USkeletalMeshComponent::InitAnim(bool) Address = 0x119f9483a (filename not found) [in UE4Editor-Engine.dylib]
USkeletalMeshComponent::OnRegister() Address = 0x119f92efd (filename not found) [in UE4Editor-Engine.dylib]
UActorComponent::ExecuteRegisterEvents(FRegisterComponentContext*) Address = 0x119e562bd (filename not found) [in UE4Editor-Engine.dylib]
UActorComponent::RegisterComponentWithWorld(UWorld*, FRegisterComponentContext*) Address = 0x119e551e3 (filename not found) [in UE4Editor-Engine.dylib]
AActor::IncrementalRegisterComponents(int, FRegisterComponentContext*) Address = 0x119a22f92 (filename not found) [in UE4Editor-Engine.dylib]
ULevel::IncrementalUpdateComponents(int, bool, FRegisterComponentContext*) Address = 0x11a44a882 (filename not found) [in UE4Editor-Engine.dylib]
UWorld::UpdateWorldComponents(bool, bool, FRegisterComponentContext*) Address = 0x11b18e799 (filename not found) [in UE4Editor-Engine.dylib]
UEditorEngine::Map_Load(char16_t const*, FOutputDevice&) Address = 0x129fa63a7 (filename not found) [in UE4Editor-UnrealEd.dylib]
UEditorEngine::HandleMapCommand(char16_t const*, FOutputDevice&, UWorld*) Address = 0x129fc3075 (filename not found) [in UE4Editor-UnrealEd.dylib]
UEditorEngine::Exec(UWorld*, char16_t const*, FOutputDevice&) Address = 0x129fc05dd (filename not found) [in UE4Editor-UnrealEd.dylib]
UUnrealEdEngine::Exec(UWorld*, char16_t const*, FOutputDevice&) Address = 0x12ab13bbe (filename not found) [in UE4Editor-UnrealEd.dylib]
FEditorFileUtils::LoadMap(FString const&, bool, bool) Address = 0x12a3fe913 (filename not found) [in UE4Editor-UnrealEd.dylib]
FEditorFileUtils::LoadDefaultMapAtStartup() Address = 0x12a40dff1 (filename not found) [in UE4Editor-UnrealEd.dylib]
FUnrealEdMisc::OnInit() Address = 0x12aafc702 (filename not found) [in UE4Editor-UnrealEd.dylib]
EditorInit(IEngineLoop&) Address = 0x12aafa35c (filename not found) [in UE4Editor-UnrealEd.dylib]
GuardedMain(char16_t const*) Address = 0x104ec3518 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x104ee152f (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x10efab7e1 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7ff8209f92d9 (filename not found) [in Foundation]
_pthread_start Address = 0x7ff81fbae4f4 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7ff81fbaa00f (filename not found) [in libsystem_pthread.dylib]