OSX Early 2015 retina edition
Can’t open my project.
CRASH LOG:
SEGV_MAPERR at 0x3
FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10ac4531b [/Users/build/BuildFarm/build_++UE4+Release-4.11/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp, line 294] [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10add6ee6 [/Users/build/BuildFarm/build_++UE4+Release-4.11/Engine/Source/Runtime/Core/Private/Mac/MacPlatformOutputDevices.cpp, line 93] [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, ...) Address = 0x10aecb6f7 [/Users/build/BuildFarm/build_++UE4+Release-4.11/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp, line 149] [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x10ae999c4 [Runtime/Core/Public/Containers/ContainerAllocationPolicies.h, line 340] [in UE4Editor-Core.dylib]
UObject::UObject(FObjectInitializer const&) Address = 0x10b9ee543 [/Users/build/BuildFarm/build_++UE4+Release-4.11/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp, line 2251] [in UE4Editor-CoreUObject.dylib]
UProperty::UProperty(FObjectInitializer const&) Address = 0x10b8e0eee [/Users/build/BuildFarm/build_++UE4+Release-4.11/Engine/Source/Runtime/CoreUObject/Private/UObject/Property.cpp, line 329] [in UE4Editor-CoreUObject.dylib]
AMyPawnIntro::AMyPawnIntro() Address = 0x1611de693 [/Users/josephnam/Documents/Unreal Projects/CPPIntro/Source/CPPIntro/MyPawnIntro.cpp, line 11] [in UE4Editor-CPPIntro.dylib]
UClass::CreateDefaultObject() Address = 0x10b76c1e2 [/Users/build/BuildFarm/build_++UE4+Release-4.11/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp, line 2763] [in UE4Editor-CoreUObject.dylib]
ProcessNewlyLoadedUObjects() Address = 0x10b9c752d [/Users/build/BuildFarm/build_++UE4+Release-4.11/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp, line 724] [in UE4Editor-CoreUObject.dylib]
TBaseStaticDelegateInstance::ExecuteIfSafe() const Address = 0x10b8c7767 [Runtime/Core/Public/Delegates/DelegateInstancesImpl_Variadics.inl, line 1021] [in UE4Editor-CoreUObject.dylib]
TBaseMulticastDelegate::Broadcast() const Address = 0x10ad1d84a [/Users/build/BuildFarm/build_++UE4+Release-4.11/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl_Variadics.inl, line 921] [in UE4Editor-Core.dylib]
FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&, bool) Address = 0x10af48b9c [/Users/build/BuildFarm/build_++UE4+Release-4.11/Engine/Source/Runtime/Core/Private/Modules/ModuleManager.cpp, line 427] [in UE4Editor-Core.dylib]
FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type, TArray const&, TMap >&) Address = 0x1112369f9 [/Users/build/BuildFarm/build_++UE4+Release-4.11/Engine/Source/Runtime/Projects/Private/ModuleDescriptor.cpp, line 399] [in UE4Editor-Projects.dylib]
FProjectManager::LoadModulesForProject(ELoadingPhase::Type) Address = 0x1112499c7 [/Users/build/BuildFarm/build_++UE4+Release-4.11/Engine/Source/Runtime/Projects/Private/ProjectManager.cpp, line 53] [in UE4Editor-Projects.dylib]
FEngineLoop::LoadStartupModules() Address = 0x10ab93c17 (filename not found) [in UE4Editor]
FEngineLoop::PreInit(wchar_t const*) Address = 0x10ab73d76 (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x10ab86ea4 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x10ab978fc (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x10adae746 [/Users/build/BuildFarm/build_++UE4+Release-4.11/Engine/Source/Runtime/Core/Private/Mac/CocoaThread.cpp, line 368] [in UE4Editor-Core.dylib]