Crash on Project Launch (4.3)

So I am getting this crash when I try to launch a specific project, but I can still open others. the last thing I remember doing was setting the Game Mode Override. So
A. does this crash report have something to do with that?
B. Where would I change that in the project folder so it doesn’t try to access the corrupted one?
C. If it doesnt have anything to do with that what is this?

!Id:f62adf0a61e4a9b401f192c2c7425e88

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: !bGenerateNonMirroredCollision || CookedDataReader.ConvexMeshes.Num() == 0 || CookedDataReader.ConvexMeshes.Num() == AggGeom.ConvexElems.Num() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.3\Engine\Source\Runtime\Engine

KERNELBASE + 37901 bytes
UE4Editor_Core + 3009491 bytes
UE4Editor_Core + 1775834 bytes
UE4Editor_Core + 1703568 bytes
UE4Editor_Engine + 13960159 bytes
UE4Editor_Engine + 14047428 bytes
UE4Editor_CoreUObject + 1002234 bytes
UE4Editor_CoreUObject + 1492886 bytes
UE4Editor_CoreUObject + 1529448 bytes
UE4Editor_UnrealEd + 2498355 bytes
UE4Editor_UnrealEd + 2446717 bytes
UE4Editor_UnrealEd + 2373633 bytes
UE4Editor_UnrealEd + 5348560 bytes
UE4Editor_UnrealEd + 2838532 bytes
UE4Editor_UnrealEd + 2837592 bytes
UE4Editor_UnrealEd + 5495106 bytes
UE4Editor_UnrealEd + 5344976 bytes
UE4Editor!GuardedMain() + 285 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\launch.cpp:125]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.3\engine\source\runtime\launch\private\windows\launchwindows.cpp:207]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Hey rushswope -

This is interesting, try going to the Unreal Projects directory into your project and then into the Config sub directory and opening the DefaultEngine.ini file. You can set a global default gamemode which would override anything you have placed in the editor.

If when you open this file though and and you see a Gamemode set delete that line and save the Config.

Try that and let me know, also let me know if this is repeatable,

Thank You -

Eric Ketchum

Thx for the reply. What’s the syntax for renaming the ini after the equals sign?i have it set to none but I don’t think that is right.

[/Script/EngineSettings.GameMapsSettings]

GameDefaultMap=/Game/Maps/Example_Map

EditorStartupMap=/Game/Maps/Example_Map

GlobalDefaultGameMode="/Script/YourGame.YourGameGameMode"

Sorry about that here is an example.

Eric Ketchum