Several days ago, whenever I exit my project, it crashes. UE4.26 does not crash, so I am able to continue working on the project, but I do not want my project to have issues closing down when it’s properly built.
It does not always happen on exiting (I always exit by clicking on “Exit” in my pause or main menu), making it somewhat intermittent and hard to pin down. It does happen probably 75% of the time on exiting. The fatal error is:
EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
Is the project trying to read something that has not been assigned, or is null perhaps? Any tips on where to start digging would be appreciated. Excerpt is below, with full log attached after.
[2021.10.21-19.07.43:879][450]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2021.10.21-19.07.43:881][450]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2021.10.21-19.07.46:187][450]LogWindows: Error: === Critical error: ===
[2021.10.21-19.07.46:187][450]LogWindows: Error:
[2021.10.21-19.07.46:187][450]LogWindows: Error: Fatal error!
[2021.10.21-19.07.46:187][450]LogWindows: Error:
[2021.10.21-19.07.46:187][450]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
[2021.10.21-19.07.46:187][450]LogWindows: Error:
[2021.10.21-19.07.46:187][450]LogWindows: Error: [Callstack] 0x00007ffb09792da5 msctf.dll!UnknownFunction []
Full log attached. link text