Crash on play

Hello.
I dont get it, And in fact it is difficult for me to get help on my issue.
I use a thrid party voxel based code i have buyed recently, so im begginer on this big framework (voxelfarm if someone know), so i can’t share the code, it is in the sale condition.
I am frensh, so sorry if i use bad words, my team work on other framework, while i try to figure it out this one to share my work with them.
iam not a big pro of C++, myself i prefair C#.
If i don’t get how to mix Unreal Engine and Voxelfarm, we will use Unity, in fact using Unity is easer, because voxelfarm already have a framework for this, but Unreal is more beautifull, so we would like to do this on UE.

Here is my issue, i have correctly import all library, everything is set up correctly, i use an exemple code to test it, this code is designed to place data with malloc ready to work. In standalone, with just this code and Visual c++, it works great, it show me how many data i have, how many mesh will be generated.
I have created my class, no error showed when compile, when i apply my class in the view screen, or if i make a blueprint to load the class when the game start event, the editor crash.
The first time, when i have reboot my computer, the RAM slowly go from ~300mb to 1,300 gb, then crash, when i try again, it crash immediatly.

I don’t get what this error is, i have made callstack, looking in logs, dump file, event viewer of windows, but it does not give me much infos. I though it was the malloc, i have replaced the usual malloc() func with Fmemory::Malloc, but still same.
Then i have removed the malloc, and just made a print in log of the sizeof(namespace::function()), and it crash the same, so its not malloc in fault.
Its just a test in many more tests ive done with this.

Why UE doesn’t give me more infos ? Ive look arround the answerhub, all arround the web, my error is too general.

[2015.03.23-23.23.08:425][306]LogCrashTracker:

[2015.03.23-23.23.08:425][306]LogWindows: === Critical error: ===
Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000d00

MSVCR120.dll!UnknownFunction (0x000007fee9f2df43) + 0 bytes [UnknownFile:0]
MSVCR120.dll!UnknownFunction (0x000007fee9f13c84) + 0 bytes [UnknownFile:0]
MSVCR120.dll!UnknownFunction (0x000007fee9f13be1) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!FMsg::Logf__VA() (0x000007fee74075bd) + 48 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:504]
UE4Editor-Coopgameplays-7311.dll!testfarm() (0x000007feda92a81d) + 83 bytes [c:\users\aeldivarvel\documents\unreal projects\coopgameplays\source\coopgameplays\testlog.cpp:72]
UE4Editor-Engine.dll!AWorldSettings::NotifyBeginPlay() (0x000007fee5068ec6) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\worldsettings.cpp:119]
UE4Editor-Engine.dll!AGameMode::SetMatchState() (0x000007fee4a1cea3) + 9 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\gamemode.cpp:707]
UE4Editor-Engine.dll!AGameMode::StartPlay() (0x000007fee4a209ab) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\gamemode.cpp:524]
UE4Editor-Engine.dll!UGameInstance::StartPIEGameInstance() (0x000007fee4a20929) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\gameinstance.cpp:218]
UE4Editor-UnrealEd.dll!UEditorEngine::CreatePIEGameInstance() (0x000007fee2220964) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\playlevel.cpp:2861]
UE4Editor-UnrealEd.dll!UEditorEngine::PlayInEditor() (0x000007fee2269360) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\playlevel.cpp:2212]
UE4Editor-UnrealEd.dll!UEditorEngine::StartQueuedPlayMapRequest() (0x000007fee2284cd3) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\playlevel.cpp:974]
UE4Editor-UnrealEd.dll!UEditorEngine::Tick() (0x000007fee1fbdd24) + 13 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:1226]
UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() (0x000007fee2478186) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedengine.cpp:347]
UE4Editor.exe!FEngineLoop::Tick() (0x000000013fac0263) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2257]
UE4Editor.exe!GuardedMain() (0x000000013fab267c) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor.exe!GuardedMainWrapper() (0x000000013fab26ea) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor.exe!WinMain() (0x000000013fac2219) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor.exe!__tmainCRTStartup() (0x000000013fac3159) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000776759ed) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000778ac541) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000778ac541) + 0 bytes [UnknownFile:0]

[2015.03.23-23.23.08:533][306]LogExit: Executing StaticShutdownAfterError
[2015.03.23-23.23.08:536][306]LogWindows: FPlatformMisc::RequestExit(1)
[2015.03.23-23.23.08:536][306]Log file closed, 03/24/15 00:23:08

Maybe its me, there is maybe a stuff that ive not seen due to the lack of sleep.
So i though maybe a fresh look can help me.

Sorry, its complicated, i can’t show you the code, its copyrighted i can’t share it, that make my issue more complicated to solve.

Well, thanks for all your help in advance.