Crash on migration of assets (UE5)

Hello,

I’ve been having issues recently where the editor will crash upon migration of assets, and this has been happening to me throughout 5.0-5.4. Any thoughts on how I can mitigate this?

2 Likes

Hello,

Boy, it can be any number of things. You have to be more specific. Uploading a video or link to a video would be VERY helpful, especially if you’re a beginner.

1 Like

Ill try to get some video next time I run into the issue. I think it might be running out of memory or something, as I was able to mitigate it somewhat (I think) by increasing my pagefile size to 32000 mbs lol.

However it doesn’t seem to happen in 4.27 so I think its 5+ specific.

1 Like

Hey there @InkAssassin! Welcome to the community! Could we also see the crash log when it crashes again? This could help us determine the issue effectively!

1 Like

LoginId:db8c10224875ce6baf86bf9e34a3d2c8
EpicAccountId:6ae9bcb9117b4be1aef2449eb8559695

Assertion failed: Resource->ResourceState == ERenderResourceState::Default [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderResource.cpp] [Line: 344]

UnrealEditor_RenderCore
UnrealEditor_SlateRHIRenderer
UnrealEditor_SlateRHIRenderer
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_AssetTools
UnrealEditor_AssetTools
UnrealEditor_AssetTools
UnrealEditor_AssetTools
UnrealEditor_AssetTools
UnrealEditor_AssetTools
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

sure!

I’m having the exact same issue but it only started recently and only on 5.4.

LoginId:364fb4854e4b8693e037e4bbb40af122
EpicAccountId:f54a5c486a8547b1a68018e4b412c9f5

Assertion failed: Resource->ResourceState == ERenderResourceState::Default [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderResource.cpp] [Line: 344]

UnrealEditor_RenderCore
UnrealEditor_SlateRHIRenderer
UnrealEditor_SlateRHIRenderer
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_AssetTools
UnrealEditor_AssetTools
UnrealEditor_AssetTools
UnrealEditor_AssetTools
UnrealEditor_AssetTools
UnrealEditor_AssetTools
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

Also having same exact error on Asset Migration

Not sure why there hasn’t been a response from support…
So here comes my solution!
In my case the issue appeared in Unreal Engine 5.4.1 (as far as I know it was not present in 5.4)

What triggered it was Migrating more than 1 level across projects, even migrating two blank levels from one project to another blank project triggered this error.

Sooo the solution for a massive project was to Migrate all assets besides the levels and then separately migrate the levels one at a time.

I’ll be submitting a big a report on this.

For transparency’s sake here is the crash log:

LoginId:4fec0d7e4948b5c34ddfe48b0ced5bb8
EpicAccountId:324aade1a61d4c1ea4ea77d75b3532cf

Assertion failed: Resource->ResourceState == ERenderResourceState::Default [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderResource.cpp] [Line: 344]

UnrealEditor_RenderCore
UnrealEditor_SlateRHIRenderer
UnrealEditor_SlateRHIRenderer
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_AssetTools
UnrealEditor_AssetTools
UnrealEditor_AssetTools
UnrealEditor_AssetTools
UnrealEditor_AssetTools
UnrealEditor_AssetTools
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

3 Likes

Hello, this solution worked for me :slight_smile: