hello. i crashing when i try to open the MutablleSample project. i’m on unreal engine 5.5.1
(https://www.fab.com/listings/209e82f6-ad40-4253-b565-d2f65b12efe7)
Assertion failed: Version == 23 [File:D:\build\++UE5\Sync\Engine\Plugins\Mutable\Source\MutableRuntime\Private\MuR\Mesh.cpp] [Line: 1044]
UnrealEditor_MutableRuntime!mu::Mesh::Unserialise() [D:\build\++UE5\Sync\Engine\Plugins\Mutable\Source\MutableRuntime\Private\MuR\Mesh.cpp:1044]
UnrealEditor_MutableRuntime!mu::Mesh::StaticUnserialise() [D:\build\++UE5\Sync\Engine\Plugins\Mutable\Source\MutableRuntime\Private\MuR\Mesh.cpp:35]
UnrealEditor_MutableRuntime!mu::CodeRunner::FLoadMeshRomTask::Complete() [D:\build\++UE5\Sync\Engine\Plugins\Mutable\Source\MutableRuntime\Private\MuR\CodeRunnerTasked.cpp:2196]
UnrealEditor_MutableRuntime!mu::CodeRunner::Run() [D:\build\++UE5\Sync\Engine\Plugins\Mutable\Source\MutableRuntime\Private\MuR\CodeRunnerTasked.cpp:336]
UnrealEditor_MutableRuntime!mu::CodeRunner::StartRun() [D:\build\++UE5\Sync\Engine\Plugins\Mutable\Source\MutableRuntime\Private\MuR\CodeRunnerTasked.cpp:284]
UnrealEditor_MutableRuntime!mu::System::GetMesh() [D:\build\++UE5\Sync\Engine\Plugins\Mutable\Source\MutableRuntime\Private\MuR\System.cpp:594]
UnrealEditor_CustomizableObject!impl::Task_Mutable_GetMeshes_GetMesh_Loop() [D:\build\++UE5\Sync\Engine\Plugins\Mutable\Source\CustomizableObject\Private\MuCO\CustomizableObjectSystem.cpp:2447]
UnrealEditor_CustomizableObject!impl::Impl::Task_Mutable_GetMeshes() [D:\build\++UE5\Sync\Engine\Plugins\Mutable\Source\CustomizableObject\Private\MuCO\CustomizableObjectSystem.cpp:2552]
UnrealEditor_CustomizableObject!UE::Tasks::Private::TExecutableTaskBase<TUniqueFunction<void __cdecl(void)>,void,void>::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:873]
UnrealEditor_CustomizableObject!UE::Tasks::Private::FTaskBase::TryExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:504]
UnrealEditor_CustomizableObject!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __ptr64 __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`UE::Tasks::Private::FTaskBase::Init'::`2'::<lambda_1> >'::`13'::<lambda_1>,0>::CallAndMove() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
UnrealEditor_Core!LowLevelTasks::FTask::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
UnrealEditor_Core!LowLevelTasks::FScheduler::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:267]
UnrealEditor_Core!LowLevelTasks::FScheduler::WorkerLoop() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:514]
UnrealEditor_Core!`LowLevelTasks::FScheduler::CreateWorker'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:75]
UnrealEditor_Core!FThreadImpl::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:159]
i dont even make it to the editor. it crashes during splash screen.