Crash on iOS because of exceeding limite of wakeups

I’m getting a rejection because of a crash for my newly submitted game. When I look at the crash report I get this as the main event (behind the crash I think):

Event:            wakeups
Action taken:     none
Wakeups:          45001 wakeups over the last 41 seconds (1100 wakeups per second average), exceeding limit of 150 wakeups per second over 300 seconds
Wakeups limit:    45000
Limit duration:   300s
Wakeups caused:   45001
Wakeups duration: 41s
Duration:         40.89s
Duration Sampled: 29.73s
Steps:            7

Anyone knows what might cause that? have been look to all optimisation solutions but non mention this one.

Appreciate the help.

1 Like

I got the same issues when try to pull the data from the cloud to ios app.

Did you ever find a fix for this issue? I saw its been several months.

Hi, I wondered about this log, too. I found this discussion answered by an Apple engineer. Wakeups limit exceeded | Apple Developer Forums The gist of it is that it’s not a crash although the information is collected as a crash log. That’s kinda confusing and bad engineering (reporting) but it seems the case.

Hello Abujulia,
I got this crash too, and it happened on my phone. can you tell us how did you fix it?
thanks