I’m getting a rejection because of a crash for my newly submitted game. When I look at the crash report I get this as the main event (behind the crash I think):
Event: wakeups
Action taken: none
Wakeups: 45001 wakeups over the last 41 seconds (1100 wakeups per second average), exceeding limit of 150 wakeups per second over 300 seconds
Wakeups limit: 45000
Limit duration: 300s
Wakeups caused: 45001
Wakeups duration: 41s
Duration: 40.89s
Duration Sampled: 29.73s
Steps: 7
Anyone knows what might cause that? have been look to all optimisation solutions but non mention this one.
Hi, I wondered about this log, too. I found this discussion answered by an Apple engineer. Wakeups limit exceeded | Apple Developer Forums The gist of it is that it’s not a crash although the information is collected as a crash log. That’s kinda confusing and bad engineering (reporting) but it seems the case.