Steps:
- File → Actors → Import into Level…
- Import OBJ from File menu as actor
- click through pop up dialog.
Crash occurs
Crash log:
Signal 11 caught.
Malloc Size=131076 LargeMemoryPoolOffset=131092
CommonLinuxCrashHandler: Signal=11
Malloc Size=65535 LargeMemoryPoolOffset=196655
[2016.10.26-21.59.10:636][605]LogHAL: FLinuxPlatformProcess::CreateProc: ‘/home/user/Documents/Epic/UnrealEngine/Engine/Binaries/Linux/ShaderCompileWorker “/mnt/raidarray/UnrealEngine/testProject/Intermediate/Shaders/tmp/00039B56050A101A0004004B46FA8150/4/” 13612 4 WorkerInputOnly.in WorkerOutputOnly.out -communicatethroughfile -Multiprocess’
[2016.10.26-21.59.10:636][605]LogHAL: Changed child’s priority (nice value) to 10 (change from 0)
[2016.10.26-21.59.10:643][605]LogCrashTracker:
[2016.10.26-21.59.10:644][605]LogLinux: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to access memory at address 0x000000ad
[2016.10.26-21.59.10:645][605]LogLinux: Fatal error!
[Callstack] 00 0x00007fcd260eee0f FLinuxPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*)
[Callstack] 01 0x00007fcd25fcae66 FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*)
[Callstack] 02 0x00007fcd260aedc2 FLinuxCrashContext::CaptureStackTrace()
[Callstack] 03 0x00007fcd1b21c4d0 CommonLinuxCrashHandler(FGenericCrashContext const&)
[Callstack] 04 0x00007fcd260b3364 PlatformCrashHandler(int, siginfo_t*, void*)
[Callstack] 05 0x00007fcd26f4b100 /lib64/libpthread.so.0(+0xf100) [0x7fcd26f4b100]
[Callstack] 06 0x00007fcd1c741a02 UFbxSceneImportFactory::FactoryCreateBinary(UClass*, UObject*, FName, EObjectFlags, UObject*, wchar_t const*, unsigned char const*&, unsigned char const*, FFeedbackContext*)
[Callstack] 07 0x00007fcd1c7404a0 UFbxSceneImportFactory::FactoryCreateBinary(UClass*, UObject*, FName, EObjectFlags, UObject*, wchar_t const*, unsigned char const*&, unsigned char const*, FFeedbackContext*, bool&)
[Callstack] 08 0x00007fcd1c6ad1e6 UFactory::FactoryCreateFile(UClass*, UObject*, FName, EObjectFlags, FString const&, wchar_t const*, FFeedbackContext*, bool&)
[Callstack] 09 0x00007fcd1c6adb5f UFactory::ImportObject(UClass*, UObject*, FName, EObjectFlags, FString const&, wchar_t const*, bool&)
[Callstack] 10 0x00007fcd1c6af039 UFactory::StaticImportObject(UClass*, UObject*, FName, EObjectFlags, bool&, wchar_t const*, UObject*, UFactory*, wchar_t const*, FFeedbackContext*, int)
[Callstack] 11 0x00007fcd1c6ae4a5 UFactory::StaticImportObject(UClass*, UObject*, FName, EObjectFlags, wchar_t const*, UObject*, UFactory*, wchar_t const*, FFeedbackContext*, int)
[Callstack] 12 0x00007fcd1c5c8c10 UEditorEngine::Map_Import(UWorld*, wchar_t const*, FOutputDevice&)
[Callstack] 13 0x00007fcd1c5de38a UEditorEngine::HandleMapCommand(wchar_t const*, FOutputDevice&, UWorld*)
[Callstack] 14 0x00007fcd1c5dc0cc UEditorEngine::Exec(UWorld*, wchar_t const*, FOutputDevice&)
[Callstack] 15 0x00007fcd1ce93dfa UUnrealEdEngine::Exec(UWorld*, wchar_t const*, FOutputDevice&)
[Callstack] 16 0x00007fcd1c8052d3 FEditorFileUtils::Import(FString const&)
[Callstack] 17 0x00007fcd1c804b2b FEditorFileUtils::Import()
[Callstack] 18 0x0000000000433ad4 TBaseStaticDelegateInstance::ExecuteIfSafe() const [Runtime/Core/Public/Delegates/Tuple.h, line 87]
[Callstack] 19 0x00007fcd1f7a6df4 FUICommandList::ExecuteAction(TSharedRef) const
[Callstack] 20 0x00007fcd1f85b32e SMenuEntryBlock::OnClicked(bool)
[Callstack] 21 0x00007fcd1f851311 SMenuEntryBlock::OnMenuItemButtonClicked()
[Callstack] 22 0x00007fcd1f8c3a9e TBaseSPMethodDelegateInstance::Execute() const
[Callstack] 23 0x00007fcd1f900fc7 SButton::OnMouseButtonUp(FGeometry const&, FPointerEvent const&)
[Callstack] 24 0x00007fcd1f8c48ec SMenuEntryButton::OnMouseButtonUp(FGeometry const&, FPointerEvent const&)
[Callstack] 25 0x00007fcd1f78b5db FSlateApplication::RoutePointerUpEvent(FWidgetPath&, FPointerEvent&)
[Callstack] 26 0x00007fcd1f75a4c4 FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent&)
[Callstack] 27 0x00007fcd1f791668 FSlateApplication::OnMouseUp(EMouseButtons::Type, FVector2D)
[Callstack] 28 0x00007fcd260a2497 FLinuxApplication::ProcessDeferredMessage(SDL_Event)
[Callstack] 29 0x00007fcd260a16e2 FLinuxApplication::AddPendingEvent(SDL_Event)
[Callstack] 30 0x00007fcd260a15b5 FLinuxPlatformMisc::PumpMessages(bool)
[Callstack] 31 0x00000000004214b0 FEngineLoop::Tick() [Runtime/Core/Public/UObject/NameTypes.h, line 633]
[Callstack] 32 0x00000000004262aa GuardedMain(wchar_t const*) [/home/user/Documents/Epic/UnrealEngine/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 156]
[Callstack] 33 0x00007fcd1b21ce5a CommonLinuxMain(int, char**, int ()(wchar_t const))
[Callstack] 34 0x00007fcd1a749b15 /lib64/libc.so.6(__libc_start_main+0xf5) [0x7fcd1a749b15]
[Callstack] 35 0x000000000041452d /home/user/Documents/Epic/UnrealEngine/Engine/Binaries/Linux/UE4Editor() [0x41452d]
[2016.10.26-21.59.10:696][605]LogExit: Executing StaticShutdownAfterError