Not sure if this is the same, but I get crashes all the time when importing lods on static meshes using FBX. After repeated tries it usually works :S
I’ve also has crashes when importing a mesh which has a collision mesh with un-capped holes in it.
Not sure if this is the same, but I get crashes all the time when importing lods on static meshes using FBX. After repeated tries it usually works :S
I’ve also has crashes when importing a mesh which has a collision mesh with un-capped holes in it.