Crash On GarbageCollection UE5.3

Hello Community,

I encountered a rare crash during GC, crashed on GarbageCollectionVerfication.cpp line 402, in VerifyObjectFlagMirroring() trying to get object name in order to log some warning.

I noticed that VerifyObjectFlagMirroring will launch a multi thread function and try to call
image
Is this kind of behavior very unsafe during multi-thread context? Since we are very likely accessing deleted object.

Do I misunderstand something here?