Crash on export any type of file

Twinmotion crashes on file export. Image export unsuccessful. And even when the export is successful the exported image is blurry even though my settings are for full HD.

Attaching crash report here: LoginId:0d188bfc49d832190391e99dc3ee95e5

EpicAccountId:a683a36fdb03430c86e79071cc1f7999

Fatal error: [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

Twinmotion_Win64_Shipping!VerifyD3D11Result() [E:\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp:256]

Twinmotion_Win64_Shipping!FD3D11DynamicRHI::RHICreateStructuredBuffer() [E:\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11StructuredBuffer.cpp:79]

Twinmotion_Win64_Shipping!FD3D11DynamicRHI::CreateStructuredBuffer_RenderThread() [E:\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11StructuredBuffer.cpp:103]

Twinmotion_Win64_Shipping!FRWBufferStructured::Initialize() [E:\Engine\Source\Runtime\RHI\Public\RHIUtilities.h:410]

Twinmotion_Win64_Shipping!FSceneRenderer::UpdateSkyIrradianceGpuBuffer() [E:\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4662]

Twinmotion_Win64_Shipping!FDeferredShadingSceneRenderer::InitViews() [E:\Engine\Source\Runtime\Renderer\Private\SceneVisibility.cpp:4318]

Twinmotion_Win64_Shipping!FDeferredShadingSceneRenderer::Render() [E:\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:1426]

Twinmotion_Win64_Shipping!RenderViewFamily_RenderThread() [E:\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:3619]

Twinmotion_Win64_Shipping!<lambda_10c7a18881faf1c0a74551345bc784a7>::operator()() [E:\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:3889]

Twinmotion_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`22'::FDrawSceneCommandName,<lambda_10c7a18881faf1c0a74551345bc784a7> > >::ExecuteTask() [E:\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:901]

Twinmotion_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [E:\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:600]

Twinmotion_Win64_Shipping!RenderingThreadMain() [E:\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:373]

Twinmotion_Win64_Shipping!FRenderingThread::Run() [E:\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:509]

Twinmotion_Win64_Shipping!FRunnableThreadWin::Run() [E:\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]

Hello there and thank you for reaching out.

Please see this article to view the workaround :

https://twinmotionhelp.epicgames.com/s/article/Video-Card-GPU-Crash-during-export-using-Path-Tracer-Long-computation-times-TDR

Thank you