Twinmotion crashes on file export. Image export unsuccessful. And even when the export is successful the exported image is blurry even though my settings are for full HD.
Attaching crash report here: LoginId:0d188bfc49d832190391e99dc3ee95e5
EpicAccountId:a683a36fdb03430c86e79071cc1f7999
Fatal error: [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
Twinmotion_Win64_Shipping!VerifyD3D11Result() [E:\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp:256]
Twinmotion_Win64_Shipping!FD3D11DynamicRHI::RHICreateStructuredBuffer() [E:\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11StructuredBuffer.cpp:79]
Twinmotion_Win64_Shipping!FD3D11DynamicRHI::CreateStructuredBuffer_RenderThread() [E:\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11StructuredBuffer.cpp:103]
Twinmotion_Win64_Shipping!FRWBufferStructured::Initialize() [E:\Engine\Source\Runtime\RHI\Public\RHIUtilities.h:410]
Twinmotion_Win64_Shipping!FSceneRenderer::UpdateSkyIrradianceGpuBuffer() [E:\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4662]
Twinmotion_Win64_Shipping!FDeferredShadingSceneRenderer::InitViews() [E:\Engine\Source\Runtime\Renderer\Private\SceneVisibility.cpp:4318]
Twinmotion_Win64_Shipping!FDeferredShadingSceneRenderer::Render() [E:\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:1426]
Twinmotion_Win64_Shipping!RenderViewFamily_RenderThread() [E:\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:3619]
Twinmotion_Win64_Shipping!<lambda_10c7a18881faf1c0a74551345bc784a7>::operator()() [E:\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:3889]
Twinmotion_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`22'::FDrawSceneCommandName,<lambda_10c7a18881faf1c0a74551345bc784a7> > >::ExecuteTask() [E:\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:901]
Twinmotion_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [E:\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:600]
Twinmotion_Win64_Shipping!RenderingThreadMain() [E:\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:373]
Twinmotion_Win64_Shipping!FRenderingThread::Run() [E:\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:509]
Twinmotion_Win64_Shipping!FRunnableThreadWin::Run() [E:\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]