Crash on exit from editor

MachineId:5E5A4A084B2AA56901963A8466BE3A89
EpicAccountId:e7813496fb9c402dbf77cb91a917536f

Access violation - code c0000005 (first/second chance not available)

“”

PhysX3PROFILE_x64
PhysX3PROFILE_x64
PhysX3PROFILE_x64
PhysX3PROFILE_x64
PhysX3PROFILE_x64
PhysX3PROFILE_x64
PhysX3PROFILE_x64
PhysX3PROFILE_x64
PhysX3PROFILE_x64
UE4Editor_Engine!TermBodyHelper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\physicsengine\bodyinstance.cpp:1754]
UE4Editor_Engine!FBodyInstance::TermBody() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\physicsengine\bodyinstance.cpp:1808]
UE4Editor_Engine!UPrimitiveComponent::DestroyPhysicsState() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\components\primitivecomponent.cpp:567]
UE4Editor_Engine!UActorComponent::ExecuteUnregisterEvents() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\components\actorcomponent.cpp:1065]
UE4Editor_Engine!UActorComponent::UnregisterComponent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\components\actorcomponent.cpp:894]
UE4Editor_Engine!AActor::UnregisterAllComponents() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\actor.cpp:3580]
UE4Editor_Engine!ULevel::ClearLevelComponents() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\level.cpp:616]
UE4Editor_Engine!UWorld::ClearWorldComponents() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\world.cpp:1261]
UE4Editor_Engine!UWorld::CleanupWorld() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\world.cpp:3148]
UE4Editor_UnrealEd!UEditorEngine::TeardownPlaySession() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\playlevel.cpp:600]
UE4Editor_UnrealEd!UEditorEngine::EndPlayMap() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\playlevel.cpp:218]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\editorengine.cpp:978]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\unrealedengine.cpp:361]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launchengineloop.cpp:2427]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll

Hello,

  • Could you please provide the logs from your project’s Saved->Logs folder after the crash occurs?
  • Are you able to reproduce this crash in a clean project?
  • If so, can you please provide repro steps?
  • Please open a copy of the project in a newer engine version, such as 4.12.5, and see if you are still experiencing the crash, as it is possible that it has been resolved over the previous couple of versions.

Hello,

I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.

Have a great day