Crash on engine startup 4.6 github

Hi every one. I installed my engine on github generated project files and compiled the code everything worked. But when I try to open the engine, it crashes with an error.

When I try to instal the engine through the launcher it works. The launcher version without the source codes work but the I cannot make the github side things to work.

MachineId:29E5C7874A57948CE3130D91A6CB9A43
EpicAccountId:

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: ModuleManager.IsModuleLoaded(ModuleName) [File:D:\Unreal Engine Launcher\4.6\Engine\Source\Runtime\Core\Public\Modules\ModuleManager.h] [Line: 237] 
Tried to get module interface for unloaded module: 'TextureCompressor'

    KERNELBASE + 48333 bytes
    UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 285 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
    UE4Editor_Core!FOutputDevice::Logf__VA() + 248 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
    UE4Editor_Core!FDebug::AssertFailed() + 1042 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
    UE4Editor_Engine!FModuleManager::GetModuleChecked<ITextureCompressorModule>() + 138 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\core\public\modules\modulemanager.h:237]
    UE4Editor_Engine!FModuleManager::LoadModuleChecked<ITextureCompressorModule>() + 157 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\core\public\modules\modulemanager.h:282]
    UE4Editor_Engine!FTexturePlatformData::Cache() + 380 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\engine\private\texturederiveddata.cpp:958]
    UE4Editor_Engine!UTexture::CachePlatformData() + 505 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\engine\private\texturederiveddata.cpp:1375]
    UE4Editor_Engine!UTexture::BeginCachePlatformData() + 40 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\engine\private\texturederiveddata.cpp:1399]
    UE4Editor_Engine!UTexture2D::Serialize() + 351 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\engine\private\texture2d.cpp:314]
    UE4Editor_CoreUObject!ULinkerLoad::Preload() + 2386 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2769]
    UE4Editor_CoreUObject!EndLoad() + 922 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1066]
    UE4Editor_CoreUObject!LoadPackageInternal() + 2156 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:883]
    UE4Editor_CoreUObject!ResolveName() + 1490 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:601]
    UE4Editor_CoreUObject!StaticLoadObject() + 612 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:688]
    UE4Editor_Engine!ConstructorHelpersInternal::FindOrLoadObject<UTexture2D>() + 564 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:33]
    UE4Editor_Engine!ConstructorHelpers::FObjectFinder<UTexture2D>::FObjectFinder<UTexture2D>() + 192 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:91]
    UE4Editor_Engine!UBillboardComponent::UBillboardComponent() + 166 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\engine\private\billboardcomponent.cpp:315]
    UE4Editor_CoreUObject!UClass::CreateDefaultObject() + 415 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\coreuobject\private\uobject\class.cpp:2512]
    UE4Editor_CoreUObject!FObjectInitializer::CreateDefaultSubobject() + 532 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2580]
    UE4Editor_Landscape!ALandscapeGizmoActor::ALandscapeGizmoActor() + 167 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\landscape\private\landscapegizmoactor.cpp:443]
    UE4Editor_CoreUObject!UClass::CreateDefaultObject() + 415 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\coreuobject\private\uobject\class.cpp:2512]
    UE4Editor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties() + 737 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:737]
    UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() + 146 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:813]
    UE4Editor!FEngineLoop::PreInit() + 9388 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\launch\private\launchengineloop.cpp:1281]
    UE4Editor!GuardedMain() + 236 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\launch\private\launch.cpp:110]
    UE4Editor!GuardedMainWrapper() + 26 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
    UE4Editor!WinMain() + 249 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
    UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Hi ,

Do you have crash logs and a dxdiag I can take a look at? Additionally, does this occur on a clean project with no additional content?

I posted the Crash Logs above. Here is my dxdiag [link text][1].

I first installed UE4.6 through the launcher and converted some of the files from 4.5 to 4.6(Everything worked) then I deleted it and replaced it with github version. Did the Setup, Generated the bat files and finished the compiling without any error. When I opened the editor, it first shows in initializing screen

and then crashes

Hi ,

That is the callstack, if you go to the filepath \Unreal Projects\PROJECTNAME\saved\logs\ you can find the crash logs I am referring to. Are you able to open a blank project with no additional content?

This is the starting of the editior. It crashes before the project selection screen.

Finally made it work. Was a tough job and not sure how did i work.

Pasted the github engine on the launcher engine. Then verified the engine through the launcher and it worked.

Finally made it work. Was a tough job and not sure how did i work.

Pasted the github engine on the launcher engine. Then verified the engine through the launcher and it worked.

Although I feel VS is a bit slower compared to what I used in 4.5. Not sure.