Crash on engine startup 4.6 github

Hi every one. I installed my engine on github generated project files and compiled the code everything worked. But when I try to open the engine, it crashes with an error.

When I try to instal the engine through the launcher it works. The launcher version without the source codes work but the I cannot make the github side things to work.

MachineId:29E5C7874A57948CE3130D91A6CB9A43
EpicAccountId:

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: ModuleManager.IsModuleLoaded(ModuleName) [File:D:\Unreal Engine Launcher\4.6\Engine\Source\Runtime\Core\Public\Modules\ModuleManager.h] [Line: 237] 
Tried to get module interface for unloaded module: 'TextureCompressor'

    KERNELBASE + 48333 bytes
    UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 285 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
    UE4Editor_Core!FOutputDevice::Logf__VA() + 248 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
    UE4Editor_Core!FDebug::AssertFailed() + 1042 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
    UE4Editor_Engine!FModuleManager::GetModuleChecked<ITextureCompressorModule>() + 138 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\core\public\modules\modulemanager.h:237]
    UE4Editor_Engine!FModuleManager::LoadModuleChecked<ITextureCompressorModule>() + 157 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\core\public\modules\modulemanager.h:282]
    UE4Editor_Engine!FTexturePlatformData::Cache() + 380 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\engine\private\texturederiveddata.cpp:958]
    UE4Editor_Engine!UTexture::CachePlatformData() + 505 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\engine\private\texturederiveddata.cpp:1375]
    UE4Editor_Engine!UTexture::BeginCachePlatformData() + 40 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\engine\private\texturederiveddata.cpp:1399]
    UE4Editor_Engine!UTexture2D::Serialize() + 351 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\engine\private\texture2d.cpp:314]
    UE4Editor_CoreUObject!ULinkerLoad::Preload() + 2386 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2769]
    UE4Editor_CoreUObject!EndLoad() + 922 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1066]
    UE4Editor_CoreUObject!LoadPackageInternal() + 2156 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:883]
    UE4Editor_CoreUObject!ResolveName() + 1490 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:601]
    UE4Editor_CoreUObject!StaticLoadObject() + 612 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:688]
    UE4Editor_Engine!ConstructorHelpersInternal::FindOrLoadObject<UTexture2D>() + 564 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:33]
    UE4Editor_Engine!ConstructorHelpers::FObjectFinder<UTexture2D>::FObjectFinder<UTexture2D>() + 192 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:91]
    UE4Editor_Engine!UBillboardComponent::UBillboardComponent() + 166 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\engine\private\billboardcomponent.cpp:315]
    UE4Editor_CoreUObject!UClass::CreateDefaultObject() + 415 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\coreuobject\private\uobject\class.cpp:2512]
    UE4Editor_CoreUObject!FObjectInitializer::CreateDefaultSubobject() + 532 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2580]
    UE4Editor_Landscape!ALandscapeGizmoActor::ALandscapeGizmoActor() + 167 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\landscape\private\landscapegizmoactor.cpp:443]
    UE4Editor_CoreUObject!UClass::CreateDefaultObject() + 415 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\coreuobject\private\uobject\class.cpp:2512]
    UE4Editor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties() + 737 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:737]
    UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() + 146 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:813]
    UE4Editor!FEngineLoop::PreInit() + 9388 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\launch\private\launchengineloop.cpp:1281]
    UE4Editor!GuardedMain() + 236 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\launch\private\launch.cpp:110]
    UE4Editor!GuardedMainWrapper() + 26 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
    UE4Editor!WinMain() + 249 bytes [d:\unreal engine launcher\4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
    UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Hi envenger,

Do you have crash logs and a dxdiag I can take a look at? Additionally, does this occur on a clean project with no additional content?

I posted the Crash Logs above. Here is my dxdiag [link text][1].

I first installed UE4.6 through the launcher and converted some of the files from 4.5 to 4.6(Everything worked) then I deleted it and replaced it with github version. Did the Setup, Generated the bat files and finished the compiling without any error. When I opened the editor, it first shows in initializing screen

and then crashes

Hi envenger,

That is the callstack, if you go to the filepath \Unreal Projects\PROJECTNAME\saved\logs\ you can find the crash logs I am referring to. Are you able to open a blank project with no additional content?

This is the starting of the editior. It crashes before the project selection screen.

Finally made it work. Was a tough job and not sure how did i work.

Pasted the github engine on the launcher engine. Then verified the engine through the launcher and it worked.

Finally made it work. Was a tough job and not sure how did i work.

Pasted the github engine on the launcher engine. Then verified the engine through the launcher and it worked.

Although I feel VS is a bit slower compared to what I used in 4.5. Not sure.