For a while now I’ve been deleting the contents of the folder DerivedDataCache to (temporarily) save space as I understand it re-generates itself from uasset files anyway.
On this occasion however I’m no longer able to open my project at all! I’ve affixed the logs below.
Really appreciate any help! Although I have version control on my code+blueprints I have not archived my entire project folder in a while so I’m basically stuck at this point
Note that I have tried regenerating the DDC manually using the “Building Derived Data” fill command described on this page, that didn’t fix the crash (although it does seem to have regenerated stuff)
[2014.12.07-20.57.23:580][ 0]LogThreadingWindows:Error: Runnable thread FAssetDataGatherer crashed.
[2014.12.07-20.57.23:580][ 0]LogWindows: === Critical error: ===
Assertion failed: InPos<=Bytes.Num() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.5\Engine\Source\Runtime\Core\Public\Serialization\Archive.h] [Line: 171]
KERNELBASE.dll!UnknownFunction (0x000007fefdb6940d) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee06371c4) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee04c98c8) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee04ae892) + 0 bytes [UnknownFile:0]
UE4Editor-AssetRegistry.dll!UnknownFunction (0x000007fed2cc03ee) + 0 bytes [UnknownFile:0]
UE4Editor-AssetRegistry.dll!UnknownFunction (0x000007fed2cc0ea5) + 0 bytes [UnknownFile:0]
UE4Editor-AssetRegistry.dll!UnknownFunction (0x000007fed2cb35bc) + 0 bytes [UnknownFile:0]
UE4Editor-AssetRegistry.dll!UnknownFunction (0x000007fed2cbdcac) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee0636326) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee062ad4d) + 0 bytes [UnknownFile:0]
kernel32.dll!UnknownFunction (0x00000000778759ed) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000077aac541) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000077aac541) + 0 bytes [UnknownFile:0]
Crash in runnable thread FAssetDataGatherer
[2014.12.07-20.57.23:601][ 0]LogInit: FAudioDevice initialized.
[2014.12.07-20.57.23:625][ 0]LogAIModule: Creating AISystem for world NewWorld
[2014.12.07-20.57.23:660][ 0]LogDerivedDataCache: Saved boot cache 0.02s 40MB C:/Users/admin/AppData/Local/UnrealEngine/4.5/DerivedDataCache/Boot.ddc.
[2014.12.07-20.57.23:665][ 0]LogInit: Texture streaming: Enabled
[2014.12.07-20.57.23:722][ 0]LogExit: Executing StaticShutdownAfterError
[2014.12.07-20.57.23:722][ 0]LogWindows:Error: Error reentered: Runnable thread FAssetDataGatherer crashed.
[2014.12.07-20.57.23:722][ 0]LogWindows:Error: HandleError re-entered.
[2014.12.07-20.57.23:722][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2014.12.07-20.57.23:722][ 0]Log file closed, 12/08/14 02:27:23
PS: I realize this is less of a bug report and more of a mess I’ve created on my own but I couldn’t think of a better section for the issue, appreciate your assistance!