Crash on "Create packed level actor"

As title says when I am pressing “Create packed level actor” I have a promt to select a pivot option, after I click “OK” engine is crashing saying:

Fatal error: [File:/Users/build/Build/++UE5/Sync/Engine/Source/Runtime/CoreUObject/Private/Misc/PackageName.cpp] [Line: 799] LongPackageNameToFilename failed to convert ‘/Users/username/Documents/Unreal_Projects/projectname/Content/NewMap’. Path does not map to any roots.

  • I have no such file in the content folder and never had
  • I tried to delete Saved and Intermediate folders from the project folder but this didn’t help
  • I tried to make this action (create packed level actor) in different levels with different static meshes - nothing helped
  • I have tried to create new blank project and reproduce the bug, but after selecting pivot and clicking OK instead of crash I have promt to “save level” called “NewMap” by default (which is the name of the file from the crash error I got in my project)

Would appreciate any help cause it’s crazy not to understand the source of the problem which seems to appear just from the air. Thanks in advance

MacOS 12.4
UE 5.0.3

Was there ever a solution found for this? This is happening to me now as well. Crashes every time. I think I just need to change the directory where the packed level actor is being saved? But I’m not sure how to do this.